Generation 918분 읽기업데이트: 4월 2026
Generation 9 — Paldea

Scarlet & Violet — Competitive Reference

Generation 9 introduced Terastallization, the open-world Paldea region, and a roster shaped by Paradox Pokémon and the Treasures of Ruin. The single transformation mechanic — no Mega, no Z-Move, no Dynamax — makes Tera timing the central decision of every match.

Released

Nov 2022

Region

Paldea

Mechanic

Terastallization

DLC

Teal Mask + Indigo Disk

Every team plans around when, why, and on which Pokémon to spend its single Tera.
The Gen 9 design fact

At a glance

Gen 9 is the first mainline generation in years to ship without an alternative battle gimmick alongside its core mechanic.

Mega Evolutions, Z-Moves, and Dynamax are all absent. Terastallization is the only transformation, and every Pokémon in the regional dex has access to it.

  • ReleasedNovember 2022 (Scarlet & Violet)
  • DLCThe Teal Mask (Sept 2023), The Indigo Disk (Dec 2023)
  • RegionPaldea
  • Signature mechanicTerastallization
  • New typeStellar (DLC, Tera-only)
  • Battle gimmicksNone inherited (no Mega, Z-Move, or Dynamax)
  • Singles tiersUbers, OU, UU, RU, NU, PU, LC
  • Doubles formatsDoubles OU (Smogon), VGC Reg G / H / I / M-A

Terastallization

Once per battle, one Pokémon changes its type entirely. That single decision shapes every other choice on the team.

Terastallization activates each Pokémon's Tera Type — a property fixed for each Pokémon and modifiable in-game using Tera Shards. Activation is instantaneous, costs no turn, and persists for the rest of the match, including across switch-outs.

How activation works

  • Cost — instantaneous, takes no turn.
  • Persistence — active for the rest of the match, including across switch-outs.
  • Limit — one Pokémon per team, once.
  • Visibility — the Tera Type is announced and visible to the opponent for the rest of the battle.

What changes when you Terastallize

Defensive typing is fully replaced. Offensive STAB follows two distinct rules.

Per battle

One Pokémon, one activation

1.5×

Standard STAB

Move type matches Tera Type

Original STAB

Move type matched original typing

Persistence

Lasts the rest of the match

A TeraFairy Dragapult, for instance, gains 1.5× STAB on Moonblast (matches the new Tera Type) and retains a 2× boost on Shadow Ball(matches its original Ghost typing). This double-STAB rule is the principal source of Tera's offensive ceiling.

Standard Tera vs Stellar Tera

The Stellar Tera Type, unlocked through the Indigo Disk DLC, behaves on a different axis — sustained pressure rather than a single decisive flip.

Standard

Any of the 18 types as Tera

  • Defensive typing

    Fully replaced by the Tera Type — recomputed weaknesses, resistances and immunities.

  • STAB on Tera-Type moves

    1.5× (standard STAB).

  • STAB on original-type moves

    if a move matched one of the Pokémon's original types (Adaptability-equivalent).

  • Designed for

    A single decisive flip — defensive, offensive, or win-condition.

Stellar (DLC)

Type-agnostic offensive boost

  • Defensive typing

    Unchanged — original weaknesses and resistances remain.

  • Offensive boost

    1.2× on every move type, the first time it's used after activation.

  • Persistence

    Each type's boost is consumed once but persists for that type through the rest of the battle.

  • Designed for

    Sustained pressure rather than a single decisive flip.

The three strategic uses of Tera

Defensive

Survive a lethal hit

Turn a lethal weakness into a resistance or immunity. A Garchomp Terastallizing into Flying ignores the incoming Earthquake; a Heatran into Grass walls a Specs Hydro Pumpthat would have OHKO'd.

Offensive

Break through a check

Reveal an unexpected STAB to break a check the original typing could not. A Tera-Fire Hatterene one-shots Corviknight that would otherwise wall it indefinitely.

Win condition

Reposition for endgame

Reposition a setup sweeper's typing late game so its remaining checks stop checking it. A Volcarona behind a Quiver Dance becomes uncatchable on Tera Fairy or Ground.

The cost of activation

  • Spending early — secures an early lead but exposes the win condition for the rest of the match.
  • Saving for endgame — preserves flexibility but risks losing the Pokémon before it Terastallizes.
  • The right moment — usually the turn the opponent's read commits them, when reversing the matchup converts directly to a kill.

Interactions with abilities and moves

Ability / MoveBehaviour against a Tera target
Protean / LiberoCannot change a Tera Pokémon's type — Tera takes precedence permanently.
Reflect TypeFails. The Tera Type is not copied.
Soak / Forest's Curse / Trick-or-TreatAll fail against a Terastallized target.
Color ChangeTriggers normally, but Tera Type reasserts at end of turn.
Mummy / Lingering AromaTrigger normally; do not override the Tera Type.
Tera BlastBecomes the Tera Type after activation; uses the higher of Atk or SpA.

Type chart and Stellar

The 18-type chart is unchanged from Gen 6. Stellar is the only addition — and it lives outside the chart entirely.

The 18 Tera Types

+ Stellar (DLC)

Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
★ Stellar
  • No defensive entries — a Stellar-Tera Pokémon retains its original-typing weaknesses and resistances.
  • Offensive only — Stellar-type Tera Blast and any move converted by Stellar Tera receive the 1.2× per-type boost.
  • Strategic role — a fourth Tera category alongside defensive, offensive, and win-condition uses, distinguished by sustained pressure.

Battle mechanics baseline

Gen 9 inherits its core combat mechanics from Gen 8, with only minor adjustments. The values below apply identically across Smogon and VGC formats unless explicitly overridden.

1/24

Crit rate

≈4.17% base, 1.5× damage

50%

Paralysis Speed

25% chance to fail acting

1/16

Burn DoT

Halves physical Attack

5 / 8

Weather turns

Default / with rock item

Status conditions

StatusEffectNotes
ParalysisSpeed × 0.5 + 25% chance to fail actingHalved Speed since Gen 7 (was ×0.25 in Gens 1–6).
BurnPhysical Attack × 0.5 + 1/16 max HP per turnDoT halved from 1/8 since Gen 7.
FreezeCannot act until thawedIce moves no longer freeze on secondary; Tri Attack, Freezing Glare and Sheer Cold are the remaining sources. 20% thaw per turn.
SleepCannot act for 1–3 turnsCounter resets on switch-out (since Gen 5). Sleep Clause enforced in standard formats.
Poison1/8 max HP per turnToxic doubles each turn (1/16 → 2/16 → 3/16 …) up to 15/16.

Field effects

EffectDefault durationWith rock / extenderNotes
Sun / Rain / Sand5 turns8 turnsDrought, Drizzle, Sand Stream activate for 5 turns since Gen 6.
Snow5 turns8 turnsReplaces Hail. Grants Ice a 50% Defense boost; no residual damage.
Electric / Grassy / Misty / Psychic Terrain5 turns8 turns (Terrain Extender)No new terrain in Gen 9.
Trick Room5 turnsReverses action order; not extended by an item in Gen 9.
Tailwind4 turnsDoubles team Speed in Doubles formats.

Abilities introduced

Several Gen-9 abilities became defining elements of the metagame. The list below is restricted to those with measurable competitive impact.

ProtosynthesisAncient Paradox engine

On Sun or while holding Booster Energy, boosts the Pokémon's highest stat by 1.3× (1.5× if that stat is Speed). The signature mechanism behind every Ancient Paradox — Great Tusk, Roaring Moon, Flutter Mane, and the rest of the past line.

Quark DriveFuture Paradox engine

On Electric Terrain or while holding Booster Energy, boosts the Pokémon's highest stat by 1.3× (1.5× if Speed). The future-Paradox counterpart of Protosynthesis, present on Iron Valiant, Iron Hands, Iron Treads, and the rest of the Iron line.

Good as GoldGholdengo signature

Renders the bearer immune to all status moves targeting it — Will-O-Wisp, Toxic, Thunder Wave, Encore, Taunt, and crucially Defog. The single largest structural change to hazard control in Gen 9.

Toxic DebrisGlimmora signature

When the bearer is hit by a physical attack, sets Toxic Spikes on the opponent's side — two layers worth on a single trigger. Made Glimmorathe format's premier hazard setter.

Mind's EyeVision-removal

Ignores accuracy drops on the user, evasion boosts on the target, and the Ghost-type immunity to Normal- and Fighting-type moves. Carried by Annihilape, Ursaluna-Bloodmoon, and Tinkaton.

Supreme OverlordKingambit signature

Increases the bearer's Attack and Special Attack by 10% per fainted teammate, capping at 50% with five fainted allies. Converts Kingambitinto the format's defining late-game cleaner.

Treasures of RuinAura abilities

Sword (Chien-Pao), Vessel (Wo-Chien), Tablets (Ting-Lu), and Beads of Ruin (Chi-Yu) each lower one defensive stat of every other Pokémon on the field by 25% — Defense, Special Attack, Attack, and Special Defense respectively.

Earth EaterGround absorber

Grants immunity to Ground-type moves and restores 25% maximum HP when hit by one. Carried natively by Orthworm and post-DLC by Hippowdon. A reliable Earthquake check that doubles as recovery.

CostarDoubles utility

On switch-in, copies the ally's current stat changes. Flamigo's exclusive ability and a defining engine for VGC setup-Doubles strategies.

Embody AspectOgerpon signature

On Terastallization, raises a stat depending on Ogerpon's mask: Speed (Teal), Defense (Wellspring), Attack (Hearthflame), Special Defense (Cornerstone). The only Pokémon with a built-in stat boost on Tera.

Items introduced

Several Gen-9 items reshaped what individual Pokémon could accomplish. Cosmetic and routine items are omitted.

Booster EnergySingle-use

Activates Protosynthesis or Quark Drive once when held, removing the need for Sun or Electric Terrain. Consumed on activation. Made every Paradox Pokémon a credible offensive threat on standalone teams.

Loaded DiceMulti-hit

Multi-hit moves (Bullet Seed, Rock Blast, Population Bomb, Triple Axel, Icicle Spear) always hit at least four times. Turned Maushold's Population Bomb into a 90-BP guaranteed-multi-hit attack and made Cetitan a credible Belly Drum sweeper.

Mirror HerbReactive boost

On stat-stage increase by an opponent or ally, copies the boost to the holder. Single use. A Calm Mind from Iron Valiant becomes a free Calm Mind for the Mirror Herb holder.

Punching GlovePunch boost

Boosts punching moves by 10% and removes their secondary effects, including contact — turning Iron Hands into a contact-immune wallbreaker that ignores Rocky Helmet and Static.

Clear AmuletStat protection

Prevents the holder's stats from being lowered by other Pokémon. The single most consequential item against Intimidate-stacking offensive cores.

Covert CloakSecondary blocker

Negates secondary effects of opposing moves (flinch from Iron Head, burn from Scald, Special Attack drop from Make It Rain). The first item to comprehensively address random-effect attrition.

Ability ShieldAbility protection

Prevents the holder's ability from being changed, suppressed, or copied. Negates Worry Seed, Skill Swap, Gastro Acid, Trace, and Mummy — niche but absolute when the matchup demands it.

Signature moves introduced

The selection below reflects moves that had a measurable effect on the metagame either through power, mechanics, or broad distribution.

Tera BlastUniversal

Normal-type 80-BP attack until the user Terastallizes, after which it becomes the user's Tera Type. Uses the higher of Attack or Special Attack. Distributed via TM to the entire roster.

Make It RainGholdengo signature

Steel 120-BP special attack that lowers the user's Special Attack by one stage and hits both opponents in Doubles. Centralized Gholdengo's offensive role.

Last RespectsGhost-type

Ghost 50-BP attack whose power scales by 50 per fainted teammate, capping at 250 BP with five fainted allies. Houndstone's access to it produced an effectively unstoppable late-game cleaner.

Population BombMaushold signature

Normal multi-hit move that strikes one to ten times, with each individual hit checking 90% accuracy. With Loaded Dice, a near-guaranteed 360–450 BP attack.

Salt CureGarganacl signature

Rock 40-BP special attack that inflicts a status condition dealing 1/8 max HP per turn — and 1/4 against Steel- or Water-type targets. Persistent chip that ignores most defensive walls.

Ivy CudgelOgerpon signature

Grass 100-BP physical attack that changes type with the held mask: Fire (Hearthflame), Water (Wellspring), Rock (Cornerstone). Always +1 critical-hit stage.

Collision Course / Electro DriftBox-legend signatures

Koraidon's 100-BP Fighting and Miraidon's 100-BP Electric attacks gain an additional ×4/3 multiplier when super-effective. Effective base power against weak targets exceeds 250.

Headlong RushGround physical

Ground 120-BP physical attack that lowers the user's Defense and Special Defense by one stage each. The Ground analogue of Close Combat.

Glaive RushBaxcalibur signature

Dragon 120-BP physical attack with no drawbacks at use, but the next attack against the user lands as a guaranteed critical hit and deals double damage. A two-turn risk window.

Revival BlessingPawmot signature

Status move that revives one fainted ally at 50% HP. The first reviving move legal in singles competitive play — niche, but the only move of its kind.

Competitive formats

Gen 9 hosts the standard Smogon tier hierarchy and the official VGC rotation. Each format applies additional rules layered on top of the generation's base mechanics.

Smogon Singles & Doubles

Tier 1

OU — OverUsed

The de facto Gen 9 standard. 6v6 Singles with Tera legal. Banlist evolves continuously through suspect tests; the most-played and most-watched format of the era.

Restricted

Ubers

Hosts every Pokémon banned from OU — Koraidon, Miraidon, Calyrex-Shadow, and the format's most powerful threats. Few additional restrictions beyond standard clauses.

Tier ladder

UU / RU / NU / PU

Lower Singles tiers populated by Pokémon falling below usage thresholds. Generally faster and more polarized than OU, with their own banlists and suspect cycles.

Specialty

LC — Little Cup

6v6 Singles restricted to unevolved Pokémon at level 5. Distinct power curve where Eviolite and base-stat ratios drive the meta in ways no other format reproduces.

Doubles

Doubles OU

Smogon's 4v4 Doubles, distinct from VGC: full 6v6 brought to battle, no team preview restriction-by-regulation, separate banlist driven by community testing.

Specialty

Monotype, AAA, STABmons

Long-running unofficial metagames with their own ban-by-rule logic — single-type teams, all abilities legal, every move grants STAB. Smaller communities, distinctive flavour.

VGC — Official rotation

2024

Regulation G

4v4 Doubles, brought 4 from a 6, with up to two Restricted Legendaries permitted. The dominant tournament format of late 2024 and the most powerful VGC ruleset of the era.

2025

Regulation H

4v4 Doubles excluding all Restricted Legendaries and Paradox Pokémon. A deliberately narrowed rule designed to surface non-Paradox non-restricted threats.

2025

Regulation I

4v4 Doubles re-allowing Paradox Pokémon while maintaining the Restricted ban. Sits between Regulations G and H in power level.

2026

Regulation M-A

The current rotation, hosted on the Pokémon Champions platform. Defines the competitive cycle under which the Champions launch is now running.

Defining bans

Gen 9 has produced one of the most active competitive banlists in the franchise's history, driven primarily by Terastallization amplifying threats that would otherwise have been manageable.

The table below covers the most consequential OU bans rather than the current banlist, which evolves and is best read directly from each format's tier page.

Notable Gen 9 OU bans

PokémonWhy it was banned
Flutter Mane135 SpA + 135 Spe + Protosynthesis. Outsped the unboosted format and resisted defensive answers. Banned within weeks of launch.
HoundstoneLast Respects scaling + 145 base Attack + Sand Rush. Effectively uncounterable late-game cleaner.
Iron Bundle100 / 124 Speed + Specs Hydro Pump + Freeze-Dry coverage. Outsped most of the format with no reliable check.
AnnihilapeRage Fist scaling + Bulk Up + Drain Punch + Ghost typing. Bulky setup wincon with no reliable check post-Tera.
VolcaronaQuiver Dance + Tera Fairy / Ground turned a manageable threat into an uncatchable sweeper.
MagearnaIron Defense + Stored Power + Tera coverage. Set-up wincon that broke through every typical answer.
Roaring MoonBooster Energy + Dragon Dance + 119 Atk + 121 Spe. Six-turn snowball window.
Chien-PaoSword of Ruin + 120 Atk + 135 Spe. Crunch + Ice Spinner with format-wide -25% Defense aura.
Chi-YuBeads of Ruin + 135 SpA + 100 Spe. Special analogue of Chien-Pao.
EspathraLumina Crash + Tera Blast + Calm Mind. Frequently boosted past any answer the format had.
CinderaceCourt Change + Pyro Ball + Libero (Gen 9 nerfed). Constant momentum + STAB from any move.
KyuremReturned via Indigo Disk. 130 / 130 / 90 / 130 / 90 / 95 with Glaciate + Freeze-Dry coverage.
UrsalunaInitially banned for raw bulk + power. Reintroduced as Bloodmoon variant with adjusted profile.
A 130+ offensive stat plus the freedom to walk past one's historical check has repeatedly been judged uncompetitive by tier councils.

Iconic Pokémon of the era

Curated by competitive impact rather than usage percentage. Several entries appear despite spending parts of the generation on the banlist.

Singles — Gen 9 OU

Kingambit sprite

Kingambit

Late-game cleaner

Supreme Overlord — Black Glasses — Sucker Punch

The era's definitive late-game cleaner. Supreme Overlord scales offensive output with each fainted ally; the standard Sucker Punch / Iron Head / Kowtow Cleave / Swords Dance set closes games no other Pokémon can reach.

Great Tusk sprite

Great Tusk

Wallbreaker · Spinner

Protosynthesis — Booster Energy Speed

The format's archetypal physical wallbreaker and hazard remover. Booster Energy Speed sets outpace the unboosted ladder; Headlong Rush, Ice Spinner, Knock Off, and Rapid Spin compress hazard control, breaking, and momentum.

Iron Valiant sprite

Iron Valiant

Mixed sweeper

Quark Drive — Booster Energy SpA / Spe

The most-suspect-tested Pokémon of the generation. Mixed offensive presence with Booster Energy, dual setup options (Calm Mind, Swords Dance), and a typing — Fairy/Fighting — with no resistances coming in.

Glimmora sprite

Glimmora

Suicide lead

Toxic Debris — Stealth Rock — Mortal Spin

The premier suicide lead. Toxic Debris on a physical hit + Stealth Rock + Mortal Spin + Sludge Wave produces 1.5–2 layers of hazards plus a fast wallbreaker shell.

Gholdengo sprite

Gholdengo

Hazard pivot · Wallbreaker

Good as Gold — Make It Rain — Recover

Good as Gold restructured how teams approach hazard control. Make It Rain, Recover, Nasty Plot, and Trick versatility make it both a defensive cornerstone and a wallbreaker depending on the set.

Dragapult sprite

Dragapult

Versatile pivot

Infiltrator — Choice Specs / Band / Dragon Dance

A versatile pivot. Choice Specs Tera Blast, Choice Band Tera Ghost, Dragon Dance setup, and Defog utility — each set comparable to a tier-defining role on its own.

Garganacl sprite

Garganacl

Stallbreaker · Wincon

Purifying Salt — Salt Cure — Recover

The era's defining stallbreaker and stall component. Salt Cure's passive 1/8–1/4 chip damage cycles past most defensive answers, and the Iron Defense + Body Press set converts physical pressure into a wincon.

Ursaluna-Bloodmoon sprite

Ursaluna-Bloodmoon

Special wallbreaker

Mind's Eye — Blood Moon — Earth Power

A 113/65/64 bulky Special-Attacker with Blood Moon — a 140 BP one-shot-per-cycle attack — Earth Power, and Mind's Eye coverage. Slow and immortal in many matchups.

Iron Treads sprite

Iron Treads

Hazard control

Quark Drive — Booster Energy Speed — Rapid Spin

The principal non-Tusk hazard remover. Booster Energy Speed sets clear hazards on an offensive shell; widely paired with Glimmora to break the hazard mirror.

Ogerpon sprite

Ogerpon

VGC core (4 masks)

Embody Aspect — Ivy Cudgel — mask system

Across Doubles formats, all four masks were viable and each defined distinct VGC archetypes. Embody Aspect on Tera produces a built-in stat boost no other Pokémon line has access to.

VGC — by regulation

  • Regulation G — defined by Calyrex-Shadow as the dominant Restricted slot, often paired with Urshifu, Incineroar, and a Tornadus-Therian Tailwind setter.
  • Regulation H — without Restricted or Paradox Pokémon, surfaced bulkier compositions led by Archaludon, Pelipper rain, and Annihilape before its eventual suspect resolution.
  • Regulation I — re-allowed Paradox Pokémon and re-established Iron Hands and Flutter Mane as core threats while keeping Restricted out.
  • Regulation M-A — current Champions rotation; live archetype data lives on the Timeline and per-Pokémon pages.

Where to go from here

The above is the static reference for Gen 9. The current state of any of its formats lives in the rest of Pokékipe.

  • Live meta dataPokémon stats for usage and matchups, Team Builder for assembling a team in any Gen 9 format, Timeline for tier shifts and tournament results.
  • Terminology — every term used above is defined in the Competitive Glossary.
  • Workflow — the VGC Teambuilding guide walks through the actual build process; the Core Mechanics guide covers the underlying systems (EVs, IVs, natures, speed tiers).
  • Other generations — when the corresponding pages ship, they will be reachable from the Guides hub.