Red, Blue & Yellow, Referência Competitiva
Generation 1 is the original. 15 types only, no Steel, no Dark, no Fairy. Special is a single stat. Critical hits scale with Speed. RBY OU has been continuously played at top level for nearly 30 years and permanece da franquia longest-living competitivo format.
Lançamento
1996 / 1998
Região
Kanto
Engine
Gen 1 carregada de peculiaridades
Formato
RBY OU
No habilidades. No held items. No natures. No physical/special split. No EVs. RBY is the franchise stripped to its rawest form, and o meta foi refinado for three decades on that minimal base.
Em resumo
RBY is the original. None of the customisation systems that define modern competitivo Pokémon, habilidades, natures, EVs, held items, the physical/special split, exist yet. The format is a stat-and-moveset puzzle.
The minimalism is not a deficit. RBY OU vem sendo jogado ativamente por quase três décadas and produz algumas das decisões táticas mais profundas in the franchise, toda escolha está exposta, toda interação é a nível de engine, and o meta é um dos mais refined in any competitivo game.
- LançamentoFevereiro de 1996 (Japan: Red & Green), Setembro de 1998 (US: Red & Blue)
- YellowOutubro de 1998 (Japão), Setembro de 1999 (EUA)
- RegiãoKanto
- Tabela de tipos15 tipos, sem Steel, sem Dark, sem Fairy
- Sistema de stats5 stats, HP, Attack, Defense, Special, Speed
- CustomizaçãoDVs (0–15) + stat experience (uncapped). No habilidades, no natures, no held items.
- Sistema de critEscalado pela Speed, taxa base 1/512 × base de Speed
- Tiers de SinglesUbers, OU, UU (hierarquia Smogon formalizada pós-Gen 1)
Fundamentos de RBY
Three structural facts define every Gen 1 game: 15 types, unificado Special, and escalado pela Speed hits críticos. Each one produz meta consequences that no later generation reproduces.
15 tipos, sem Steel, Dark ou Fairy
The Gen 1 type chart has 15 types. Steel and Dark arrived na Gen 2; Fairy arrived na Gen 6. The absence of these three types skews the format heavily toward offense, there is no "wall the Dragon-types" answer (Fairy), no "wall everything" answer (Steel double-resists most types), and Psychic-types in particular have no clean defensive answer.
Special unificado
Pokémon have five stats na Gen 1: HP, Attack, Defense, Special, Speed. The same Special stat handles both special damage output AND special damage absorption. A Pokémon with high Special, Mewtwo, Alakazam, Starmie, Chansey, is correspondingly strong on both sides simultaneamente.
Special unificado, 5 stats
Stats
HP, Attack, Defense, Special, Speed
Uso special
Stat única usada tanto para o output de dano especial QUANTO para a bulk do lado especial.
Consequência
High-Special Pokémon are dual-threat, Mewtwo (154 Special) is a special wallbreaker AND a muro special.
Split de Special, 6 stats
Stats
HP, Attack, Defense, Special Attack, Special Defense, Speed
Especialização
Cada Pokémon tem perfis especiais ofensivo / defensivo separados.
Consequência
Wallbreakers can be high SpA / low SpD; walea can be low SpA / high SpD.
Hits críticos escalados pela Speed
In Gen 1, the base taxa de hit crítico equals 1/512 × base de Speed. A 130-Speed Pokémon (Tauros, Persian) crita at ~25% baseline. A 50-Speed Pokémon crita at ~10%. Combinado com the Gen 1 hit crítico fórmula de dano (a clean ×2 multiplier that ignora stat boosts), fast Pokémon produce dramatically more variação de dano than later gens, a Tauros Body Slam regularly crita and produz an KO inesperado.
Por que Tauros domina o RBY OU
A tabela original de 15 tipos
Gen 1 ships with 15 types. Bug is super-efetivo on Psychic on paper, but a famous engine bug renders Bug effectively unable to threaten Psychic-types, making Psychic the format's structural offensive ceiling.
- Tipos ausentes — Steel (adicionado na Gen 2), Dark (adicionado na Gen 2), Fairy (adicionado na Gen 6).
- Dominância de Psychic — without Dark or Steel, Psychic-types have only Bug and Ghost as super-efetivo answers. Bug-type moves da era have low BP (Twineedle is 25 BP × 2; Pin Missile is 14 BP × 2-5) and Ghost is bugged (see below). The result: Mewtwo, Alakazam, Starmie, Exeggutor face few defensive answers.
- O bug Ghost/Psychic — na Gen 1, Ghost-type moves were intended to deal dano super-efetivo to Psychic Pokémon. A coding error reversed the relationship: Ghost moves do 0 damage to Psychic-types in RBY. The bug was fixed na Gen 2.
- Coverage de Dragon, Dragon-type moves only deal neutral damage na Gen 1 (Dragon vs Dragon is neutral, not super-efetivo; Dragon-types take neutral damage from most types).
Baseline das mecânicas de batalha
da Gen 1 engine has a number of behaviours that no later generation reproduces. Some are intentional design; others are bugs that se tornou part of the format's identity.
≈25%
Taxa de crit do Tauros
Escalado pela Speed, 110 base de Speed
2×
Dano de crit
Dobrado, não afetado por boosts
25%
Velocidade de Paralisia
Velocidade dividida por 4
0×
Ghost em Psychic
Bug de engine, corrigido na Gen 2
| Status | Efeito | Observações |
|---|---|---|
| Paralisia | Velocidade × 0,25 + 25 % de chance de falhar a ação | Velocidade dividida por 4. |
| Burn | Physical Attack × 0,5 + 1/16 HP máximo por turno | DoT era 1/16 na Gen 1 (passou a 1/8 a partir da Gen 2). |
| Freeze | Não pode agir até descongelar | 0% chance de descongelar por turno, a frozen Pokémon stays frozen unless hit by a move do tipo Fire. O mais punitivo da franquia freeze rule. |
| Sleep | Não pode agir por 1–7 turnos | Counter persiste entre switches. Sleep Clause enforced in competitivo RBY. |
| Poison | 1/16 do HP máximo por turno | Toxic dobra a cada turno but resets to 1/16 on switch-out, definidor Toxic stalling pattern. |
Peculiaridades da engine de RBY
da Gen 1 engine has more quirks que qualquer geração posterior. Várias delas moldam o formato and foram preservadas no ruleset competitivo em vez de serem corrigidas.
Hyper Beam normally exige a one-turn recharge after use. In Gen 1, if Hyper Beam knocks out the target, the user does NOT need to recharge, the move acts as a free attack on a kill. Defining for Snorlax and Tauros Hyper Beam pivots.
Wrap, Bind, Fire Spin prendem o oponente por 2-5 turnos E o impedem de agir. Apenas na Gen 1, gerações posteriores deixam o Pokémon preso agir no seu turno. O "Wrap stall" do RBY OU usava Dragonite ou Tentacruel para encadear Wraps e garantir turn denial.
Substitute creates a 25%-HP decoy, but the calculation rounds DOWN. A 100-HP Pokémon makes a 25-HP Sub; a 99-HP Pokémon makes a 24-HP Sub. Sub also bloqueia Toxic, Leech Seed, and most secondary effects entirely.
Counter na Gen 1 reflects 2× the last damage the user took, independentemente de the move's type. Used on Snorlax to punish predicted atacantes físicos; particularly devastating against fast Hyper Beam users.
On equal Speed, the franchise rolls 50/50 a cada turno for who acts first. In Gen 1, both Pokémon roll independently, meaning rare double-action sequences can occur in específico edge cases.
A paralyzed Pokémon scores a hit crítico cancels the paralysis Speed reduction for the calculation, meaning a paralyzed Tauros that crita effectively ignora its own Speed drop for that hit.
Focus Energy was supposed to QUADRUPLE the user's taxa de hit crítico. Due to a bug, it instead QUARTERED it. The move was unusable na Gen 1; fixed em gens posteriores.
No Magic Bounce, no Magic Guard, no Inner Focus, none of the habilidade-driven status interactions exist. The defensive game is purely typing + Substitute + healing moves.
Dig and Fly make the user invulnerable to most attacks during their charge turn. Some moves break this (Earthquake hits Dig na Gen 2+; Gust hits Fly). The mechanic was different na Gen 1.
Toxic deals stacking damage, turn 1 deals 1/16, turn 2 deals 2/16, turn 3 deals 3/16, etc. The counter resets when the affected Pokémon switches out. Defining engine for times de stall.
Stat experience, DVs e como funcionam os stats
As stats da Gen 1 são calculadas de forma diferente de todas as gerações posteriores. O sistema pré-EV usava DVs (valores ocultos 0–15) mais stat experience (sem teto, ganha em combate).
DVs, Determinant Values
Cada Pokémon tem 4 DVs: Attack, Defense, Speed e Special (o DV de HP é calculado a partir dos outros quatro). Cada um vai de 0 a 15. Os DVs são atribuídos aleatoriamente na captura e não podem ser alterados. Os IVs modernos (0–31) são a substituição a partir da Gen 3, a Gen 1 tinha metade da granularidade.
Stat experience
Each stat has a "stat experience" counter that grows when the Pokémon defeats opposing Pokémon. The counter is uncapped no nível da engine, but maxes out at 65,535 per stat (giving the maximum stat-experience contribution). Pre-Gen 3, this was the customisation system, competitivo Pokémon were "trained" by grinding wild encounters to max stat experience in específico stats.
No natures, no habilidades, no items
Gen 1 has no nature system (introduzido na Gen 3), no habilidade system (Gen 3), and no held items (Gen 2). A Pokémon's competitivo identity is entirely determined by species + DVs + stat experience + moveset.
A convenção de tiers RBY da Smogon
Moves definidores de RBY
O movepool da Gen 1 é pequeno and os moves definidores do meta são correspondentemente poucos. Vários desses moves foram nerfados ou removidos em gens posteriores, RBY OU é parcialmente definido por o que permaneceu legal aqui que não sobreviveu.
Normal 85-BP ataque físico with a 30% chance de paralisia. STAB on Tauros / Snorlax / Chansey. O move mais usado in RBY OU, pressão de paralisia shapes every game.
Normal 150-BP attack that exige recharge, except on KO, where Gen 1 skips the recharge. Defining late-game finisher for Tauros and Snorlax.
Ground 100-BP ataque físico with no drawback. Da franquia archetypal Ground-type STAB option da Gen 1 onward.
Electric 95-BP ataque special with 10% chance de paralisia. Defining STAB special for Zapdos, Jolteon, Starmie.
Water 95-BP ataque special. Defining Water STAB; distribuído amplamente via HM.
Ice 95-BP ataque special with 10% chance de freeze. The freeze rate combinado com da Gen 1 "no descongelar" rule made Ice Beam a dangerous opção de coverage.
Psychic 90-BP ataque special with 10% chance to lower SpD. Distributed amplamente. Combinado com da Gen 1 Psychic-dominance, near-universal coverage.
Normal 15-BP ataque físico that traps the target for 2-5 turns AND prevents them from acting. Combinado com Dragonite's 134 Atk, produziu one of RBY OU's definidor stalling patterns.
Poison status move that badly poisons the target. Toxic damage stacks a cada turno; the counter resets on switch-out. Defining stall engine.
Competitivo formats
RBY OU is one of o mais enduring formats. Smogon's tier hierarchy was formalised post-Gen 1 but the OU competitivo meta has been continuously played since the late 1990s.
Tier 1
OU, OverUsed
6v6 Singles. Most-played retro format on Smogon. Mewtwo and Mew banido to Ubers; the Tauros / Snorlax / Chansey / Starmie / Exeggutor / Alakazam core defines the meta.
Restrito
Ubers
Hosts Mewtwo and Mew. Ubers na Gen 1 is small, only two Pokémon are formally banido from OU.
Hierarquia de tiers
UU
Tier Singles inferior. Menos jogado ativamente que OU, mas segue o padrão Smogon usual de queda de uso.
Especialidade
Smogon Tour / SPL
RBY OU is one of o mais-played retro formats. Smogon Tour, SPL, and several long-running tournaments keep the format alive nearly 30 years after release.
Ruleset
Sleep Clause + Freeze Clause
da Gen 1 0% regra de descongelar made Freeze Clause necessary, competitivo RBY enforces "only one opposing Pokémon may be frozen at a time" além de the standard Sleep Clause.
Histórico
A longevidade do formato
RBY OU has been continuously played at a competitivo level for over 25 years. Few competitivo games of any genre have a format with that kind of unbroken activity.
Bans definidores
RBY OU's banlist is the smallest of any modern format. Two Pokémon, Mewtwo and Mew, are banido. Beyond that, the format relies on the natural meta to constrain options.
Bans notáveis em Gen 1 OU
| Pokémon | Por que foi banido |
|---|---|
| Mewtwo | 154 Special + 130 Speed + universal coverage. With da Gen 1 unificado Special, Mewtwo is simultaneamente the format's strongest wallbreaker AND strongest muro special. Ubers permanente da Gen 1 onward. |
| Mew | 100 stats across the board + universal moveset access. Mew can run any role and learn nearly any TM. Ubers permanente. |
Several Pokémon have been suspect-tested over the format's long history but stayed in OU, Tauros for raw Body Slam dominance, Chansey for special-side dominance, Snorlax for Hyper Beam skip de recharge, Alakazam for special wallbreaking. The format has stayed remarkably stable.
Two banido Pokémon. Twenty-five years of competitivo play. RBY OU is the most refined, most stable competitivo format the franchise has produziu.
Pokémon icônicos da era
Os big six de RBY OU, Tauros, Snorlax, Chansey, Starmie, Exeggutor, Alakazam, definem o formato. Quase toda partida apresenta os seis.
Singles, RBY OU
Tauros
Wallbreaker · late-game cleanerBody Slam, Hyper Beam, Earthquake
The Pokémon definidor of RBY OU. Body Slam (pressão de paralisia) + Hyper Beam (skip de recharge no KO) + Earthquake + Blizzard. 110 Speed = ~21% taxa de crit. Tauros wins more games than any other Pokémon.
Snorlax
Wallbreaker · pivô de Hyper BeamBody Slam, Hyper Beam, Earthquake
Body Slam pressão de paralisia + Hyper Beam skip de recharge + Earthquake + Counter / Self-Destruct. Mixed bulky offence, 160 HP / 110 Atk / 65 Def / 110 Special / 30 Speed.
Chansey
Muro special · clericSoft-Boiled, Thunder Wave, Seismic Toss
255 HP / 5 Atk / 5 Def / 105 Special / 50 Speed. O premier da franquia muro special, especially under Gen 1 unificado-Special rules. Soft-Boiled + Thunder Wave + Seismic Toss + Ice Beam.
Starmie
Pivô special · recoverySurf, Thunderbolt, Recover
115 Speed + 100 Special + 75 HP. Surf + Thunderbolt + Recover + Blizzard / Psychic / Thunder Wave. The format's archetypal pivô special, fast, bulky enough to take a hit, and self-healing.
Exeggutor
Special wallbreakerPsychic, Sleep Powder, Explosion
95 HP / 95 Atk / 85 Def / 125 Special / 55 Speed. Psychic + Sleep Powder + Explosion + Stun Spore. Wallbreaker Psychic-type definidor; usa Sleep Powder para desativar um counter e depois Explosion para garantir valor ofensivo.
Alakazam
Special wallbreakerPsychic, Recover, Thunder Wave
55 HP / 50 Atk / 45 Def / 135 Special / 120 Speed. Psychic + Recover + Thunder Wave + Seismic Toss. Frail but the format's strongest atacante special; da Gen 1 Psychic dominance gave it few defensive answers.
Rhydon
Muro físicoEarthquake, Body Slam, Substitute
105 HP / 130 Atk / 120 Def / 45 Special / 40 Speed. Earthquake + Body Slam + Rock Slide + Substitute. The format's premier muro físico; Ground/Rock typing checks Tauros and Snorlax Body Slam pressure.
Slowbro
Muro special · wallbreakerSurf, Amnesia, Rest
95 HP / 75 Atk / 110 Def / 100 Special / 30 Speed. Amnesia (aumenta Special by 2 stages na Gen 1) + Surf + Rest + Thunder Wave. Pre-split, Amnesia made Slowbro one of the most reliable setup wincons.
Zapdos
Pivô specialThunderbolt, Drill Peck, Thunder Wave
90 HP / 90 Atk / 85 Def / 125 Special / 100 Speed. Thunderbolt + Drill Peck + Thunder Wave + Agility. Defining Electric-type wallbreaker; the only Electric/Flying defensive pivot da era.
Lapras
Muro mixto · coverageSurf, Blizzard, Body Slam
130 HP / 85 Atk / 80 Def / 95 Special / 60 Speed. Surf + Blizzard + Body Slam + Sing. O principal mixed wall Water/Ice da era; Sing como opção sleep de nicho.
Para onde ir agora
O texto acima é a referência estática para Gen 1. O estado atual de qualquer um dos seus formatos, top usage, recent tournament results, lives in o restante do Pokékipe.
- Dados live do meta — Stats Pokémon, Team Builder, Timeline.
- Terminologia — todo termo usado acima está definido no Glossário Competitivo.
- Fluxo de trabalho — the Core Mechanics guide covers EVs, IVs, natures, speed tiers, note that most of these systems do not apply to RBY (no natures, no habilidades, no held items, DVs em vez de IVs).
- Eras adjacentes — Gen 2, Gold & Silver covers the Steel/Dark addition, the Special split, and held items, the systems that built on da Gen 1 foundation. Each later generation has its own page accessible from the Guides hub.