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Geração 112 min de leitura
Geração 1, Kanto

Red, Blue & Yellow, Referência Competitiva

Generation 1 is the original. 15 types only, no Steel, no Dark, no Fairy. Special is a single stat. Critical hits scale with Speed. RBY OU has been continuously played at top level for nearly 30 years and permanece da franquia longest-living competitivo format.

Lançamento

1996 / 1998

Região

Kanto

Engine

Gen 1 carregada de peculiaridades

Formato

RBY OU

No habilidades. No held items. No natures. No physical/special split. No EVs. RBY is the franchise stripped to its rawest form, and o meta foi refinado for three decades on that minimal base.
O design fact da Gen 1

Em resumo

RBY is the original. None of the customisation systems that define modern competitivo Pokémon, habilidades, natures, EVs, held items, the physical/special split, exist yet. The format is a stat-and-moveset puzzle.

The minimalism is not a deficit. RBY OU vem sendo jogado ativamente por quase três décadas and produz algumas das decisões táticas mais profundas in the franchise, toda escolha está exposta, toda interação é a nível de engine, and o meta é um dos mais refined in any competitivo game.

  • LançamentoFevereiro de 1996 (Japan: Red & Green), Setembro de 1998 (US: Red & Blue)
  • YellowOutubro de 1998 (Japão), Setembro de 1999 (EUA)
  • RegiãoKanto
  • Tabela de tipos15 tipos, sem Steel, sem Dark, sem Fairy
  • Sistema de stats5 stats, HP, Attack, Defense, Special, Speed
  • CustomizaçãoDVs (0–15) + stat experience (uncapped). No habilidades, no natures, no held items.
  • Sistema de critEscalado pela Speed, taxa base 1/512 × base de Speed
  • Tiers de SinglesUbers, OU, UU (hierarquia Smogon formalizada pós-Gen 1)

Fundamentos de RBY

Three structural facts define every Gen 1 game: 15 types, unificado Special, and escalado pela Speed hits críticos. Each one produz meta consequences that no later generation reproduces.

15 tipos, sem Steel, Dark ou Fairy

The Gen 1 type chart has 15 types. Steel and Dark arrived na Gen 2; Fairy arrived na Gen 6. The absence of these three types skews the format heavily toward offense, there is no "wall the Dragon-types" answer (Fairy), no "wall everything" answer (Steel double-resists most types), and Psychic-types in particular have no clean defensive answer.

Special unificado

Pokémon have five stats na Gen 1: HP, Attack, Defense, Special, Speed. The same Special stat handles both special damage output AND special damage absorption. A Pokémon with high Special, Mewtwo, Alakazam, Starmie, Chansey, is correspondingly strong on both sides simultaneamente.

Gen 1

Special unificado, 5 stats

  • Stats

    HP, Attack, Defense, Special, Speed

  • Uso special

    Stat única usada tanto para o output de dano especial QUANTO para a bulk do lado especial.

  • Consequência

    High-Special Pokémon are dual-threat, Mewtwo (154 Special) is a special wallbreaker AND a muro special.

Gen 2+

Split de Special, 6 stats

  • Stats

    HP, Attack, Defense, Special Attack, Special Defense, Speed

  • Especialização

    Cada Pokémon tem perfis especiais ofensivo / defensivo separados.

  • Consequência

    Wallbreakers can be high SpA / low SpD; walea can be low SpA / high SpD.

Hits críticos escalados pela Speed

In Gen 1, the base taxa de hit crítico equals 1/512 × base de Speed. A 130-Speed Pokémon (Tauros, Persian) crita at ~25% baseline. A 50-Speed Pokémon crita at ~10%. Combinado com the Gen 1 hit crítico fórmula de dano (a clean ×2 multiplier that ignora stat boosts), fast Pokémon produce dramatically more variação de dano than later gens, a Tauros Body Slam regularly crita and produz an KO inesperado.

Por que Tauros domina o RBY OU

Tauros has 110 base de Speed and 100 base de Attack. escalado pela Speed crita give it a ~21% baseline taxa de crit on Body Slam. Body Slam itself has a 30% taxa de paralisia. Combine the two, a fast propenso a crit STAB attack with a 30% chance de paralisia, and you have RBY OU's engine ofensiva definidora.

A tabela original de 15 tipos

Gen 1 ships with 15 types. Bug is super-efetivo on Psychic on paper, but a famous engine bug renders Bug effectively unable to threaten Psychic-types, making Psychic the format's structural offensive ceiling.

  • Tipos ausentes Steel (adicionado na Gen 2), Dark (adicionado na Gen 2), Fairy (adicionado na Gen 6).
  • Dominância de Psychic without Dark or Steel, Psychic-types have only Bug and Ghost as super-efetivo answers. Bug-type moves da era have low BP (Twineedle is 25 BP × 2; Pin Missile is 14 BP × 2-5) and Ghost is bugged (see below). The result: Mewtwo, Alakazam, Starmie, Exeggutor face few defensive answers.
  • O bug Ghost/Psychic na Gen 1, Ghost-type moves were intended to deal dano super-efetivo to Psychic Pokémon. A coding error reversed the relationship: Ghost moves do 0 damage to Psychic-types in RBY. The bug was fixed na Gen 2.
  • Coverage de Dragon, Dragon-type moves only deal neutral damage na Gen 1 (Dragon vs Dragon is neutral, not super-efetivo; Dragon-types take neutral damage from most types).

Baseline das mecânicas de batalha

da Gen 1 engine has a number of behaviours that no later generation reproduces. Some are intentional design; others are bugs that se tornou part of the format's identity.

≈25%

Taxa de crit do Tauros

Escalado pela Speed, 110 base de Speed

Dano de crit

Dobrado, não afetado por boosts

25%

Velocidade de Paralisia

Velocidade dividida por 4

Ghost em Psychic

Bug de engine, corrigido na Gen 2

StatusEfeitoObservações
ParalisiaVelocidade × 0,25 + 25 % de chance de falhar a açãoVelocidade dividida por 4.
BurnPhysical Attack × 0,5 + 1/16 HP máximo por turnoDoT era 1/16 na Gen 1 (passou a 1/8 a partir da Gen 2).
FreezeNão pode agir até descongelar0% chance de descongelar por turno, a frozen Pokémon stays frozen unless hit by a move do tipo Fire. O mais punitivo da franquia freeze rule.
SleepNão pode agir por 1–7 turnosCounter persiste entre switches. Sleep Clause enforced in competitivo RBY.
Poison1/16 do HP máximo por turnoToxic dobra a cada turno but resets to 1/16 on switch-out, definidor Toxic stalling pattern.

Peculiaridades da engine de RBY

da Gen 1 engine has more quirks que qualquer geração posterior. Várias delas moldam o formato and foram preservadas no ruleset competitivo em vez de serem corrigidas.

Hyper Beam recharge skipInteração com KOs

Hyper Beam normally exige a one-turn recharge after use. In Gen 1, if Hyper Beam knocks out the target, the user does NOT need to recharge, the move acts as a free attack on a kill. Defining for Snorlax and Tauros Hyper Beam pivots.

Wrap loopAbuso de trapping

Wrap, Bind, Fire Spin prendem o oponente por 2-5 turnos E o impedem de agir. Apenas na Gen 1, gerações posteriores deixam o Pokémon preso agir no seu turno. O "Wrap stall" do RBY OU usava Dragonite ou Tentacruel para encadear Wraps e garantir turn denial.

Substitute interactionsArredondamento de HP

Substitute creates a 25%-HP decoy, but the calculation rounds DOWN. A 100-HP Pokémon makes a 25-HP Sub; a 99-HP Pokémon makes a 24-HP Sub. Sub also bloqueia Toxic, Leech Seed, and most secondary effects entirely.

Counter / Mirror MoveReflexão de dano

Counter na Gen 1 reflects 2× the last damage the user took, independentemente de the move's type. Used on Snorlax to punish predicted atacantes físicos; particularly devastating against fast Hyper Beam users.

Speed tie quirksPrimeiro move aleatório

On equal Speed, the franchise rolls 50/50 a cada turno for who acts first. In Gen 1, both Pokémon roll independently, meaning rare double-action sequences can occur in específico edge cases.

Paralysis cancellationInteração crítica

A paralyzed Pokémon scores a hit crítico cancels the paralysis Speed reduction for the calculation, meaning a paralyzed Tauros that crita effectively ignora its own Speed drop for that hit.

Focus Energy bugEfeito invertido

Focus Energy was supposed to QUADRUPLE the user's taxa de hit crítico. Due to a bug, it instead QUARTERED it. The move was unusable na Gen 1; fixed em gens posteriores.

No move-canceling statusSem habilidades para bloquear

No Magic Bounce, no Magic Guard, no Inner Focus, none of the habilidade-driven status interactions exist. The defensive game is purely typing + Substitute + healing moves.

Dig + Fly invulnerabilityMoves de dois turnos

Dig and Fly make the user invulnerable to most attacks during their charge turn. Some moves break this (Earthquake hits Dig na Gen 2+; Gust hits Fly). The mechanic was different na Gen 1.

Toxic counterDano cumulativo

Toxic deals stacking damage, turn 1 deals 1/16, turn 2 deals 2/16, turn 3 deals 3/16, etc. The counter resets when the affected Pokémon switches out. Defining engine for times de stall.

Stat experience, DVs e como funcionam os stats

As stats da Gen 1 são calculadas de forma diferente de todas as gerações posteriores. O sistema pré-EV usava DVs (valores ocultos 0–15) mais stat experience (sem teto, ganha em combate).

DVs, Determinant Values

Cada Pokémon tem 4 DVs: Attack, Defense, Speed e Special (o DV de HP é calculado a partir dos outros quatro). Cada um vai de 0 a 15. Os DVs são atribuídos aleatoriamente na captura e não podem ser alterados. Os IVs modernos (0–31) são a substituição a partir da Gen 3, a Gen 1 tinha metade da granularidade.

Stat experience

Each stat has a "stat experience" counter that grows when the Pokémon defeats opposing Pokémon. The counter is uncapped no nível da engine, but maxes out at 65,535 per stat (giving the maximum stat-experience contribution). Pre-Gen 3, this was the customisation system, competitivo Pokémon were "trained" by grinding wild encounters to max stat experience in específico stats.

No natures, no habilidades, no items

Gen 1 has no nature system (introduzido na Gen 3), no habilidade system (Gen 3), and no held items (Gen 2). A Pokémon's competitivo identity is entirely determined by species + DVs + stat experience + moveset.

A convenção de tiers RBY da Smogon

Smogon's RBY tournament play assumes max DVs (15/15/15/15) and max stat experience (65,535 in all stats, the equivalent of "fully trained"). All competitivo Pokémon are functionally identical at the stat-tuning level, what matters is species and movesets.

Moves definidores de RBY

O movepool da Gen 1 é pequeno and os moves definidores do meta são correspondentemente poucos. Vários desses moves foram nerfados ou removidos em gens posteriores, RBY OU é parcialmente definido por o que permaneceu legal aqui que não sobreviveu.

Body SlamNormal universal

Normal 85-BP ataque físico with a 30% chance de paralisia. STAB on Tauros / Snorlax / Chansey. O move mais usado in RBY OU, pressão de paralisia shapes every game.

Hyper BeamMove de OHKO

Normal 150-BP attack that exige recharge, except on KO, where Gen 1 skips the recharge. Defining late-game finisher for Tauros and Snorlax.

EarthquakeGround universal

Ground 100-BP ataque físico with no drawback. Da franquia archetypal Ground-type STAB option da Gen 1 onward.

ThunderboltElectric universal

Electric 95-BP ataque special with 10% chance de paralisia. Defining STAB special for Zapdos, Jolteon, Starmie.

SurfWater universal

Water 95-BP ataque special. Defining Water STAB; distribuído amplamente via HM.

Ice BeamIce universal

Ice 95-BP ataque special with 10% chance de freeze. The freeze rate combinado com da Gen 1 "no descongelar" rule made Ice Beam a dangerous opção de coverage.

PsychicPsychic universal

Psychic 90-BP ataque special with 10% chance to lower SpD. Distributed amplamente. Combinado com da Gen 1 Psychic-dominance, near-universal coverage.

WrapMove de trap

Normal 15-BP ataque físico that traps the target for 2-5 turns AND prevents them from acting. Combinado com Dragonite's 134 Atk, produziu one of RBY OU's definidor stalling patterns.

ToxicMovimento de status

Poison status move that badly poisons the target. Toxic damage stacks a cada turno; the counter resets on switch-out. Defining stall engine.

Recover / Soft-Boiled / RestCura

Restoration moves heal 50% do HP máximo do usuário. Recover on Chansey + Starmie, Soft-Boiled on Chansey, Rest on Snorlax all defensivo definidor options.

Competitivo formats

RBY OU is one of o mais enduring formats. Smogon's tier hierarchy was formalised post-Gen 1 but the OU competitivo meta has been continuously played since the late 1990s.

Tier 1

OU, OverUsed

6v6 Singles. Most-played retro format on Smogon. Mewtwo and Mew banido to Ubers; the Tauros / Snorlax / Chansey / Starmie / Exeggutor / Alakazam core defines the meta.

Restrito

Ubers

Hosts Mewtwo and Mew. Ubers na Gen 1 is small, only two Pokémon are formally banido from OU.

Hierarquia de tiers

UU

Tier Singles inferior. Menos jogado ativamente que OU, mas segue o padrão Smogon usual de queda de uso.

Especialidade

Smogon Tour / SPL

RBY OU is one of o mais-played retro formats. Smogon Tour, SPL, and several long-running tournaments keep the format alive nearly 30 years after release.

Ruleset

Sleep Clause + Freeze Clause

da Gen 1 0% regra de descongelar made Freeze Clause necessary, competitivo RBY enforces "only one opposing Pokémon may be frozen at a time" além de the standard Sleep Clause.

Histórico

A longevidade do formato

RBY OU has been continuously played at a competitivo level for over 25 years. Few competitivo games of any genre have a format with that kind of unbroken activity.

Bans definidores

RBY OU's banlist is the smallest of any modern format. Two Pokémon, Mewtwo and Mew, are banido. Beyond that, the format relies on the natural meta to constrain options.

Bans notáveis em Gen 1 OU

PokémonPor que foi banido
Mewtwo154 Special + 130 Speed + universal coverage. With da Gen 1 unificado Special, Mewtwo is simultaneamente the format's strongest wallbreaker AND strongest muro special. Ubers permanente da Gen 1 onward.
Mew100 stats across the board + universal moveset access. Mew can run any role and learn nearly any TM. Ubers permanente.

Several Pokémon have been suspect-tested over the format's long history but stayed in OU, Tauros for raw Body Slam dominance, Chansey for special-side dominance, Snorlax for Hyper Beam skip de recharge, Alakazam for special wallbreaking. The format has stayed remarkably stable.

Two banido Pokémon. Twenty-five years of competitivo play. RBY OU is the most refined, most stable competitivo format the franchise has produziu.

Pokémon icônicos da era

Os big six de RBY OU, Tauros, Snorlax, Chansey, Starmie, Exeggutor, Alakazam, definem o formato. Quase toda partida apresenta os seis.

Singles, RBY OU

Tauros

Tauros

Wallbreaker · late-game cleaner

Body Slam, Hyper Beam, Earthquake

The Pokémon definidor of RBY OU. Body Slam (pressão de paralisia) + Hyper Beam (skip de recharge no KO) + Earthquake + Blizzard. 110 Speed = ~21% taxa de crit. Tauros wins more games than any other Pokémon.

Snorlax

Snorlax

Wallbreaker · pivô de Hyper Beam

Body Slam, Hyper Beam, Earthquake

Body Slam pressão de paralisia + Hyper Beam skip de recharge + Earthquake + Counter / Self-Destruct. Mixed bulky offence, 160 HP / 110 Atk / 65 Def / 110 Special / 30 Speed.

Chansey

Chansey

Muro special · cleric

Soft-Boiled, Thunder Wave, Seismic Toss

255 HP / 5 Atk / 5 Def / 105 Special / 50 Speed. O premier da franquia muro special, especially under Gen 1 unificado-Special rules. Soft-Boiled + Thunder Wave + Seismic Toss + Ice Beam.

Starmie

Starmie

Pivô special · recovery

Surf, Thunderbolt, Recover

115 Speed + 100 Special + 75 HP. Surf + Thunderbolt + Recover + Blizzard / Psychic / Thunder Wave. The format's archetypal pivô special, fast, bulky enough to take a hit, and self-healing.

Exeggutor

Exeggutor

Special wallbreaker

Psychic, Sleep Powder, Explosion

95 HP / 95 Atk / 85 Def / 125 Special / 55 Speed. Psychic + Sleep Powder + Explosion + Stun Spore. Wallbreaker Psychic-type definidor; usa Sleep Powder para desativar um counter e depois Explosion para garantir valor ofensivo.

Alakazam

Alakazam

Special wallbreaker

Psychic, Recover, Thunder Wave

55 HP / 50 Atk / 45 Def / 135 Special / 120 Speed. Psychic + Recover + Thunder Wave + Seismic Toss. Frail but the format's strongest atacante special; da Gen 1 Psychic dominance gave it few defensive answers.

Rhydon

Rhydon

Muro físico

Earthquake, Body Slam, Substitute

105 HP / 130 Atk / 120 Def / 45 Special / 40 Speed. Earthquake + Body Slam + Rock Slide + Substitute. The format's premier muro físico; Ground/Rock typing checks Tauros and Snorlax Body Slam pressure.

Slowbro

Slowbro

Muro special · wallbreaker

Surf, Amnesia, Rest

95 HP / 75 Atk / 110 Def / 100 Special / 30 Speed. Amnesia (aumenta Special by 2 stages na Gen 1) + Surf + Rest + Thunder Wave. Pre-split, Amnesia made Slowbro one of the most reliable setup wincons.

Zapdos

Zapdos

Pivô special

Thunderbolt, Drill Peck, Thunder Wave

90 HP / 90 Atk / 85 Def / 125 Special / 100 Speed. Thunderbolt + Drill Peck + Thunder Wave + Agility. Defining Electric-type wallbreaker; the only Electric/Flying defensive pivot da era.

Lapras

Lapras

Muro mixto · coverage

Surf, Blizzard, Body Slam

130 HP / 85 Atk / 80 Def / 95 Special / 60 Speed. Surf + Blizzard + Body Slam + Sing. O principal mixed wall Water/Ice da era; Sing como opção sleep de nicho.

Para onde ir agora

O texto acima é a referência estática para Gen 1. O estado atual de qualquer um dos seus formatos, top usage, recent tournament results, lives in o restante do Pokékipe.

  • Dados live do meta Stats Pokémon, Team Builder, Timeline.
  • Terminologia todo termo usado acima está definido no Glossário Competitivo.
  • Fluxo de trabalho the Core Mechanics guide covers EVs, IVs, natures, speed tiers, note that most of these systems do not apply to RBY (no natures, no habilidades, no held items, DVs em vez de IVs).
  • Eras adjacentes Gen 2, Gold & Silver covers the Steel/Dark addition, the Special split, and held items, the systems that built on da Gen 1 foundation. Each later generation has its own page accessible from the Guides hub.