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Geração 213 min de leitura
Geração 2, Johto

Gold, Silver & Crystal, Referência Competitiva

Generation 2 introduzido Steel and Dark, da franquia first type chart expansion desde a Gen 1, split the Special stat into Special Attack and Special Defense, and added held items. GSC OU is widely regarded as o mais defensive era.

Lançamento

1999/2000

Região

Johto

Mecânicas

Tipos Steel + Dark · split de Special

Sequência

Crystal

GSC OU is the most-walea meta in franchise history. Snorlax, Skarmory, Tyranitar, Cloyster, Vaporeon, Zapdos, Marowak, the seven core walea, define every game.
O design fact da Gen 2

Em resumo

A Gen 2 adicionou Steel e Dark, separou o Special em Attack e Defense, e deu aos Pokémon held items pela primeira vez. Cada mudança inclinou o meta para a defesa.

Steel walea Dragon, Ice, and Fairy-equivalent moves more reliably than any pre-Gen 2 typing. The Special split made Special-tank Pokémon (Snorlax, Blissey ancestors, Vaporeon) less universally bulky and forced specialisation. Held items added Leftovers, passive 1/16 HP máximo por turno recovery, making every defensive Pokémon harder to wear down.

  • LançamentoNovembro de 1999 (Japão), Outubro de 2000 (EUA)
  • SequênciaCrystal (2000)
  • RegiãoJohto
  • Novos tiposSteel e Dark, primeira expansão da tabela desde a Gen 1
  • Mudança de statsSpecial dividido em Special Attack e Special Defense
  • Nova mecânicaHeld items, Leftovers, Light Ball, itens Berry, Quick Claw
  • Outras adiçõesBreeding, ciclo dia/noite, friendship/happiness, mecânicas de gênero
  • Tiers de SinglesUbers, OU, UU (hierarquia formal Smogon formalizada após a Gen 2)

Tipos Steel e Dark

Steel and Dark are da Gen 2 structural additions to the type chart, and the only such additions for the next 14 years (until Fairy na Gen 6).

Steel, perfil defensivo

  • Resiste a 11 tipos Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Ghost, Dark, Steel. The most typings defensivos introduzido to that point.
  • Fraco contra Fire, Fighting, Ground
  • Imune a Poison (Steel não pode ser envenenado)
  • Observação, Steel resisted Ghost and Dark na Gen 2 onward; that pair of resistances was removido na Gen 6.

Dark, perfil defensivo

  • Resiste a Ghost, Dark
  • Imune a Psychic, a mudança que encerrou a dominância de Psychic na Gen 1.
  • Fraco contra Fighting, Bug
  • Super-effective em Psychic, Ghost

Por que Dark foi adicionado

Tipos Psychic da Gen 1 (Mewtwo, Alakazam, Starmie, Exeggutor) não tinham counter real, Bug era super-efetivo no papel mas nenhum move Bug tinha BP alto, e Ghost deveria ser super-efetivo mas um bug da Gen 1 fez com que causasse 0 de dano contra Psychic. da Gen 2 Dark type fixed both problems: Dark hits Psychic super-effectively AND Dark-types are immune to Psychic moves.

O split de Special

A Gen 1 tinha um único stat Special usado tanto para o output de dano especial QUANTO para a absorção de dano especial. A Gen 2 separou em Special Attack e Special Defense, seis stats no total, o sistema usado por toda gen desde então.

Gen 1

Special unificado

  • Stats

    HP, Attack, Defense, Special, Speed (5 stats)

  • Papel special

    Usado tanto para output de dano special quanto para bulk no lado special.

  • Consequência

    Pokémon with high Special were strong on both sides simultaneamente, Mewtwo, Alakazam, Starmie were unstoppable special pivots.

Gen 2+

Split entre Special Attack e Special Defense

  • Stats

    HP, Attack, Defense, Special Attack, Special Defense, Speed (6 stats)

  • Especialização

    Pokémon agora têm perfis especiais ofensivos e defensivos separados. Um wallbreaker pode ser SpA alto / SpD baixo; um wall pode ser SpA baixo / SpD alto.

  • Consequência

    Stat distributions se tornou diverse, Blissey (255 HP / 10 Atk / 135 SpD) and Mewtwo (154 SpA, 90 SpD) sit at opposite extremes.

Baseline das mecânicas de batalha

Gen 2 herdado the Gen 1 engine and patched several oddities, most notavelmente the Ghost/Psychic damage bug, enquanto keeping the broader formulas intact.

1/16

Taxa de crit

Taxa fixa (não mais atrelada à Speed)

Dano de crit

Dano dobrado; reduzido a 1,5× na Gen 6

25%

Velocidade de Paralisia

Velocidade dividida por 4

Weather

Os moves de weather duram 5 turnos

Taxa de crit, fixa em 1/16

Gen 1 used escalado pela Speed hits críticos (1/512 × base de Speed). Gen 2 changed this to a fixed 1/16 taxa base (≈6.25%), independent of Speed. Higher tiers de crit existia via Focus Energy (still bugged na Gen 1; fixed na Gen 2) and high-crit moves (Slash, Razor Leaf, Crabhammer).

StatusEfeitoObservações
ParalisiaVelocidade × 0,25 + 25 % de chance de falhar a açãoVelocidade dividida por 4.
BurnPhysical Attack × 0,5 + 1/8 HP máximo por turnoDoT pesado.
FreezeNão pode agir até descongelar20% descongelar por turno. moves do tipo Ice can freeze on efeito secundário.
SleepNão pode agir por 1–7 turnosCounter persiste entre switches. Sleep Clause enforced in competitivo.
Poison1/8 do HP máximo por turnoToxic dobra a cada turno até 15/16.

Adições da Geração 2

Beyond the type and stat changes, Gen 2 introduzido four new systems that se tornou permanent features of the franchise.

Held items

Each Pokémon can carry one item into battle, persistent across turns. Defining held items: Leftovers (1/16 HP máximo por turno), Light Ball (dobra Pikachu's SpA), Quick Claw (random first-strike chance), Berry (auto-cures status).

Breeding

New mechanic, produz Pokémon eggs that hatch with the parents' passable stats and moves. Defining for competitivo: hidden moves can be transferred via egg moves, IV inheritance se torna a team-building variable.

Amizade / Happiness

New stat tracked por Pokémon. Powers Return (BP scales with happiness, max 102) and Frustration (BP scales inversely, max 102 at 0 happiness).

Ciclo dia/noite

Real-time clock affects evolution conditions and certain move accuracy. Less competitivo impact in Smogon Singles where timing isn't a factor.

Gênero

Pokémon agora têm gênero explícito (com algumas exceções). Afeta o breeding e as mecânicas de Attract; não trivial para algumas estratégias de nicho.

Os tipos Steel e Dark

Already covered in detail above, da franquia first type chart expansion.

Habilidades ainda não existem

Gen 2 has no habilidades, every Pokémon's competitivo identity is determined entirely by its stats, typing, moveset, and held item. Abilities arrived na Gen 3.

Held items introduzidos

Gen 2 introduzido held items as a system. The list below covers the items with measurable competitivo impact in GSC OU.

LeftoversRecovery universal

Restores 1/16 HP máximo at the end of a cada turno. Defining defensive item, every defensive Pokémon in GSC OU runs Leftovers. Walls accumulate effective HP through long games.

Light BallSignature de Pikachu

Doubles Pikachu's Special Attack. Defining item for competitivo Pikachu in Little Cup formats.

Quick ClawPrimeiro ataque aleatório

~20% chance to give o portador priority on their attack independentemente de Speed. Niche luck-item, banido in some Smogon formats.

BerryCura de status

Cures any status condition. Single-use. Da franquia first defensive consumable item.

Bitter BerryCura de confusão

Cura confusão. Uso único. De nicho mas único.

Print BerryMint Berry, cura de sleep

Cura sleep. Uso único. Item marcante contra times de sleep-stalling.

King's RockFlinch-on-attack

10% chance to fazer flinch no alvo on a ataque que causa dano. Niche but produz frustrating luck patterns; banido in some formats.

Thick ClubMarowak / Cubone

Doubles Marowak's Attack. Marowak with Thick Club + Earthquake produz effective Attack of 380 base, definidor the GSC Marowak set.

Moves signature introduzidos

Gen 2 introduzido moves that defined defensive play for two decades, Spikes, Rapid Spin, Pursuit, Sleep Talk, Toxic distribution.

SpikesEntry hazard

Sets a hazard that damages Pokémon grounded entrando em campo em 12.5% (Gen 2 single layer). Multi-layer stacking arrived na Gen 3. Defining hazard for times de stall.

Rapid SpinHazard removal

Normal 20-BP ataque físico that remove hazards and binding effects (Wrap, Fire Spin) from the user's side. O principal hazard remover until Defog buffed na Gen 6.

PursuitPunisher de switch

Dark 40-BP ataque físico that dobra in power if the target switches out on the same turn. Defining trap-and-kill move; massively important in GSC OU.

Sleep TalkUtilidade de sleep

Status move that randomly uses one of the user's other moves. Combinado com Rest, produz RestTalk, a defensive cycle that heals enquanto still attacking. Defining defensive pattern of GSC OU.

CurseMove de setup

For non-Ghost users: aumenta Attack and Defense by one stage each, lowers Speed by one stage. CurseLax (Snorlax + Curse) is da franquia archetypal slow setup wincon.

Belly DrumMove de setup

Raises the user's Attack to maximum (+6 stages) at the cost of 50% HP máximo. O mais powerful single-turn move de setup.

Earthquake (rebuff)Físico universal Ground

Existed na Gen 1 but da Gen 2 expanded distribution made it the universal physical Ground STAB it permanece today.

CrunchSpecial universal de Dark (Gen 2)

Dark 80-BP, special na Gen 2 (pre-split), physical da Gen 4 onward. Defining Dark STAB for Tyranitar and Houndour line na Gen 2.

Iron TailFísico universal Steel

Steel 100-BP ataque físico with 75% accuracy. O principal STAB físico de Steel option for non-Steel-type carriers.

Sandstorm (move)Setar sand

Sets sand for 5 turns. The Tyranitar Sand Stream habilidade arrived na Gen 3; na Gen 2, the Sandstorm move was the only way to summon sand.

Competitivo formats

Gen 2 produziu GSC OU, one of the longest-running competitivo formats in franchise history, still actively played in Smogon Tour and SPL nearly three decades after release.

Tier 1

OU, OverUsed

6v6 Singles. The most defensive OU meta in franchise history. Mewtwo and Lugia banido to Ubers; Marowak with Thick Club tested but stayed in OU.

Restricted

Ubers

Hosted Mewtwo, Mew, Lugia, Ho-Oh, Celebi (briefly). The Ubers meta na Gen 2 was tighter than em gens posteriores since fewer powerful legendaries existia.

Hierarquia de tiers

UU

Lower Singles tier populated by usage drops. Defining UU Pokémon: Aerodactyl (later moveu to OU), Kingdra, Steelix.

Especialidade

Smogon Tour / SPL

GSC OU is one of o mais actively-played retro formats. Smogon Tour, SPL, and several long-running tournaments keep the format live.

Histórico

Origens da Sleep Clause

Many of the canonical Smogon clauses (Sleep, Species, OHKO) were formalised in the post-Gen 2 community organisation. GSC is where the modern competitivo Smogon framework began to take shape.

Formato

Sem habilidades

Gen 2 has no habilidade system. Pokémon competitivo identity is purely typing + stats + moveset + held item. The format reads differently from any later generation.

Bans definidores

GSC OU's banlist is small. Few Gen 2 additions are banido outright; the format's competitivo constraints come from the meta itself, not from ban-list policing.

Bans notáveis em Gen 2 OU

PokémonPor que foi banido
Mewtwo154 SpA + 130 Spe + universal coverage. Ubers permanente da Gen 1 onward.
LugiaStat line 106/130/90/154/154/110 + Recover. Ubers permanente.
Ho-Oh106/130/90/110/154/90 + Sacred Fire (tipo Fire, 50% chance de burn). Ubers permanente.
CelebiInitially banido to Ubers in some sub-cycles for Calm Mind + Recover + Hidden Power Fire; eventualmente retornou to OU.
MewUniversal coverage + 100 stats across the board. Ubers permanente.
MarowakSuspect-tested for Thick Club + Earthquake wallbreaking. Stayed in OU devido a 80 base de Speed limiting its sweep potential.
CloysterSuspect-tested for Spikes + Explosion + Skill Swap (or attempted equivalents). Stayed in OU; definidor Spikes setter.
GSC OU vem sendo jogado continuamente desde 2000. Poucos formatos em qualquer jogo competitivo têm esse tipo de longevidade, and o meta foi refinado por quase três décadas por uma comunidade ininterrupta.

Pokémon icônicos da era

Os Pokémon abaixo moldaram GSC OU. Many are pre-Gen 2 Pokémon who se tornou viable in the new format thanks to the Special split, held items, or expanded movepools via TM/HM updates.

Singles, GSC OU

Snorlax

Snorlax

Muro mixto · wallbreaker

Curse, Body Slam, Earthquake

CurseLax (Curse + Rest + Body Slam + Earthquake) is the era's definidor slow setup wincon. RestTalk Snorlax with Body Slam pressão de paralisia also dominant.

Skarmory

Skarmory

Hazard setter · phazer

Spikes, Whirlwind, Drill Peck

Spikes + Whirlwind phaze pattern + Rest. O premier da franquia hazard setter in GSC; definidor muro defensivo Steel/Flying.

Tyranitar

Tyranitar

Wallbreaker · trapper de Pursuit

Crunch, Earthquake, Pursuit

Pre-Sand Stream Tyranitar (Sand Stream as habilidade arrived na Gen 3). Crunch + Earthquake + Pursuit + Rock Slide. Defining Pursuit-trapper of GSC.

Cloyster

Cloyster

Setter de Spikes · Lead suicida

Spikes, Explosion, Surf

Spikes + Explosion + Surf + Toxic. O principal setter de Spikes em lead suicida da era, coloca os hazards e explode para gerar momentum ofensivo.

Vaporeon

Vaporeon

Muro special · cleric

Surf, Wish, Roar

Surf + Roar + Rest + Sleep Talk / Wish. Defining muro special, 130/60/95 with elite SpD bulk after the split made Vaporeon a near-unbreakable Water-type tank.

Zapdos

Zapdos

Pivô special

Thunder, Drill Peck, Hidden Power Ice

Thunder + Drill Peck + Hidden Power Ice + Rest / Sleep Talk. Wallbreaker especial Electric marcante, 125 SpA num chassi 100/85/90.

Marowak

Marowak

Wallbreaker

Thick Club, Earthquake, Bonemerang

Thick Club dobrado Marowak's Attack to effective 380 base. Earthquake + Bonemerang + Rock Slide + Hidden Power Bug. The era's most-discussed offensive Pokémon.

Steelix

Steelix

Muro físico

Iron Tail, Earthquake, Roar

Iron Tail + Earthquake + Roar + Rest. The era's premier muro físico, 75/200/65 stat distribution skewed entirely toward Defense.

Heracross

Heracross

Wallbreaker

Megahorn, Earthquake, Counter

Megahorn (120 BP, 85% accuracy) + Earthquake + Counter + Rest. frame Bug/Fighting produziu raw output ofensivo unmatched by other physicals.

Nidoking

Nidoking

Wallbreaker mixto

Earthquake, Thunderbolt, Ice Beam

Mixed Nidoking, Earthquake + Thunderbolt + Ice Beam + Lovely Kiss. Pre-split, Thunderbolt and Ice Beam were special; Earthquake was physical. Mixed coverage was unicamente Nidoking-shaped.

Para onde ir agora

O texto acima é a referência estática para Gen 2. O estado atual de qualquer um dos seus formatos lives in o restante do Pokékipe.