Gold, Silver & Crystal, Referência Competitiva
Generation 2 introduzido Steel and Dark, da franquia first type chart expansion desde a Gen 1, split the Special stat into Special Attack and Special Defense, and added held items. GSC OU is widely regarded as o mais defensive era.
Lançamento
1999/2000
Região
Johto
Mecânicas
Tipos Steel + Dark · split de Special
Sequência
Crystal
GSC OU is the most-walea meta in franchise history. Snorlax, Skarmory, Tyranitar, Cloyster, Vaporeon, Zapdos, Marowak, the seven core walea, define every game.
Em resumo
A Gen 2 adicionou Steel e Dark, separou o Special em Attack e Defense, e deu aos Pokémon held items pela primeira vez. Cada mudança inclinou o meta para a defesa.
Steel walea Dragon, Ice, and Fairy-equivalent moves more reliably than any pre-Gen 2 typing. The Special split made Special-tank Pokémon (Snorlax, Blissey ancestors, Vaporeon) less universally bulky and forced specialisation. Held items added Leftovers, passive 1/16 HP máximo por turno recovery, making every defensive Pokémon harder to wear down.
- LançamentoNovembro de 1999 (Japão), Outubro de 2000 (EUA)
- SequênciaCrystal (2000)
- RegiãoJohto
- Novos tiposSteel e Dark, primeira expansão da tabela desde a Gen 1
- Mudança de statsSpecial dividido em Special Attack e Special Defense
- Nova mecânicaHeld items, Leftovers, Light Ball, itens Berry, Quick Claw
- Outras adiçõesBreeding, ciclo dia/noite, friendship/happiness, mecânicas de gênero
- Tiers de SinglesUbers, OU, UU (hierarquia formal Smogon formalizada após a Gen 2)
Tipos Steel e Dark
Steel and Dark are da Gen 2 structural additions to the type chart, and the only such additions for the next 14 years (until Fairy na Gen 6).
Steel, perfil defensivo
- Resiste a 11 tipos — Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Ghost, Dark, Steel. The most typings defensivos introduzido to that point.
- Fraco contra Fire, Fighting, Ground
- Imune a Poison (Steel não pode ser envenenado)
- Observação, Steel resisted Ghost and Dark na Gen 2 onward; that pair of resistances was removido na Gen 6.
Dark, perfil defensivo
- Resiste a Ghost, Dark
- Imune a Psychic, a mudança que encerrou a dominância de Psychic na Gen 1.
- Fraco contra Fighting, Bug
- Super-effective em Psychic, Ghost
Por que Dark foi adicionado
O split de Special
A Gen 1 tinha um único stat Special usado tanto para o output de dano especial QUANTO para a absorção de dano especial. A Gen 2 separou em Special Attack e Special Defense, seis stats no total, o sistema usado por toda gen desde então.
Special unificado
Stats
HP, Attack, Defense, Special, Speed (5 stats)
Papel special
Usado tanto para output de dano special quanto para bulk no lado special.
Consequência
Pokémon with high Special were strong on both sides simultaneamente, Mewtwo, Alakazam, Starmie were unstoppable special pivots.
Split entre Special Attack e Special Defense
Stats
HP, Attack, Defense, Special Attack, Special Defense, Speed (6 stats)
Especialização
Pokémon agora têm perfis especiais ofensivos e defensivos separados. Um wallbreaker pode ser SpA alto / SpD baixo; um wall pode ser SpA baixo / SpD alto.
Consequência
Stat distributions se tornou diverse, Blissey (255 HP / 10 Atk / 135 SpD) and Mewtwo (154 SpA, 90 SpD) sit at opposite extremes.
Baseline das mecânicas de batalha
Gen 2 herdado the Gen 1 engine and patched several oddities, most notavelmente the Ghost/Psychic damage bug, enquanto keeping the broader formulas intact.
1/16
Taxa de crit
Taxa fixa (não mais atrelada à Speed)
2×
Dano de crit
Dano dobrado; reduzido a 1,5× na Gen 6
25%
Velocidade de Paralisia
Velocidade dividida por 4
∞
Weather
Os moves de weather duram 5 turnos
Taxa de crit, fixa em 1/16
Gen 1 used escalado pela Speed hits críticos (1/512 × base de Speed). Gen 2 changed this to a fixed 1/16 taxa base (≈6.25%), independent of Speed. Higher tiers de crit existia via Focus Energy (still bugged na Gen 1; fixed na Gen 2) and high-crit moves (Slash, Razor Leaf, Crabhammer).
| Status | Efeito | Observações |
|---|---|---|
| Paralisia | Velocidade × 0,25 + 25 % de chance de falhar a ação | Velocidade dividida por 4. |
| Burn | Physical Attack × 0,5 + 1/8 HP máximo por turno | DoT pesado. |
| Freeze | Não pode agir até descongelar | 20% descongelar por turno. moves do tipo Ice can freeze on efeito secundário. |
| Sleep | Não pode agir por 1–7 turnos | Counter persiste entre switches. Sleep Clause enforced in competitivo. |
| Poison | 1/8 do HP máximo por turno | Toxic dobra a cada turno até 15/16. |
Adições da Geração 2
Beyond the type and stat changes, Gen 2 introduzido four new systems that se tornou permanent features of the franchise.
Each Pokémon can carry one item into battle, persistent across turns. Defining held items: Leftovers (1/16 HP máximo por turno), Light Ball (dobra Pikachu's SpA), Quick Claw (random first-strike chance), Berry (auto-cures status).
New mechanic, produz Pokémon eggs that hatch with the parents' passable stats and moves. Defining for competitivo: hidden moves can be transferred via egg moves, IV inheritance se torna a team-building variable.
New stat tracked por Pokémon. Powers Return (BP scales with happiness, max 102) and Frustration (BP scales inversely, max 102 at 0 happiness).
Real-time clock affects evolution conditions and certain move accuracy. Less competitivo impact in Smogon Singles where timing isn't a factor.
Pokémon agora têm gênero explícito (com algumas exceções). Afeta o breeding e as mecânicas de Attract; não trivial para algumas estratégias de nicho.
Already covered in detail above, da franquia first type chart expansion.
Habilidades ainda não existem
Held items introduzidos
Gen 2 introduzido held items as a system. The list below covers the items with measurable competitivo impact in GSC OU.
Restores 1/16 HP máximo at the end of a cada turno. Defining defensive item, every defensive Pokémon in GSC OU runs Leftovers. Walls accumulate effective HP through long games.
Doubles Pikachu's Special Attack. Defining item for competitivo Pikachu in Little Cup formats.
~20% chance to give o portador priority on their attack independentemente de Speed. Niche luck-item, banido in some Smogon formats.
Cures any status condition. Single-use. Da franquia first defensive consumable item.
Cura confusão. Uso único. De nicho mas único.
Cura sleep. Uso único. Item marcante contra times de sleep-stalling.
10% chance to fazer flinch no alvo on a ataque que causa dano. Niche but produz frustrating luck patterns; banido in some formats.
Doubles Marowak's Attack. Marowak with Thick Club + Earthquake produz effective Attack of 380 base, definidor the GSC Marowak set.
Moves signature introduzidos
Gen 2 introduzido moves that defined defensive play for two decades, Spikes, Rapid Spin, Pursuit, Sleep Talk, Toxic distribution.
Sets a hazard that damages Pokémon grounded entrando em campo em 12.5% (Gen 2 single layer). Multi-layer stacking arrived na Gen 3. Defining hazard for times de stall.
Normal 20-BP ataque físico that remove hazards and binding effects (Wrap, Fire Spin) from the user's side. O principal hazard remover until Defog buffed na Gen 6.
Dark 40-BP ataque físico that dobra in power if the target switches out on the same turn. Defining trap-and-kill move; massively important in GSC OU.
Status move that randomly uses one of the user's other moves. Combinado com Rest, produz RestTalk, a defensive cycle that heals enquanto still attacking. Defining defensive pattern of GSC OU.
For non-Ghost users: aumenta Attack and Defense by one stage each, lowers Speed by one stage. CurseLax (Snorlax + Curse) is da franquia archetypal slow setup wincon.
Raises the user's Attack to maximum (+6 stages) at the cost of 50% HP máximo. O mais powerful single-turn move de setup.
Existed na Gen 1 but da Gen 2 expanded distribution made it the universal physical Ground STAB it permanece today.
Dark 80-BP, special na Gen 2 (pre-split), physical da Gen 4 onward. Defining Dark STAB for Tyranitar and Houndour line na Gen 2.
Steel 100-BP ataque físico with 75% accuracy. O principal STAB físico de Steel option for non-Steel-type carriers.
Sets sand for 5 turns. The Tyranitar Sand Stream habilidade arrived na Gen 3; na Gen 2, the Sandstorm move was the only way to summon sand.
Competitivo formats
Gen 2 produziu GSC OU, one of the longest-running competitivo formats in franchise history, still actively played in Smogon Tour and SPL nearly three decades after release.
Tier 1
OU, OverUsed
6v6 Singles. The most defensive OU meta in franchise history. Mewtwo and Lugia banido to Ubers; Marowak with Thick Club tested but stayed in OU.
Restricted
Ubers
Hosted Mewtwo, Mew, Lugia, Ho-Oh, Celebi (briefly). The Ubers meta na Gen 2 was tighter than em gens posteriores since fewer powerful legendaries existia.
Hierarquia de tiers
UU
Lower Singles tier populated by usage drops. Defining UU Pokémon: Aerodactyl (later moveu to OU), Kingdra, Steelix.
Especialidade
Smogon Tour / SPL
GSC OU is one of o mais actively-played retro formats. Smogon Tour, SPL, and several long-running tournaments keep the format live.
Histórico
Origens da Sleep Clause
Many of the canonical Smogon clauses (Sleep, Species, OHKO) were formalised in the post-Gen 2 community organisation. GSC is where the modern competitivo Smogon framework began to take shape.
Formato
Sem habilidades
Gen 2 has no habilidade system. Pokémon competitivo identity is purely typing + stats + moveset + held item. The format reads differently from any later generation.
Bans definidores
GSC OU's banlist is small. Few Gen 2 additions are banido outright; the format's competitivo constraints come from the meta itself, not from ban-list policing.
Bans notáveis em Gen 2 OU
| Pokémon | Por que foi banido |
|---|---|
| Mewtwo | 154 SpA + 130 Spe + universal coverage. Ubers permanente da Gen 1 onward. |
| Lugia | Stat line 106/130/90/154/154/110 + Recover. Ubers permanente. |
| Ho-Oh | 106/130/90/110/154/90 + Sacred Fire (tipo Fire, 50% chance de burn). Ubers permanente. |
| Celebi | Initially banido to Ubers in some sub-cycles for Calm Mind + Recover + Hidden Power Fire; eventualmente retornou to OU. |
| Mew | Universal coverage + 100 stats across the board. Ubers permanente. |
| Marowak | Suspect-tested for Thick Club + Earthquake wallbreaking. Stayed in OU devido a 80 base de Speed limiting its sweep potential. |
| Cloyster | Suspect-tested for Spikes + Explosion + Skill Swap (or attempted equivalents). Stayed in OU; definidor Spikes setter. |
GSC OU vem sendo jogado continuamente desde 2000. Poucos formatos em qualquer jogo competitivo têm esse tipo de longevidade, and o meta foi refinado por quase três décadas por uma comunidade ininterrupta.
Pokémon icônicos da era
Os Pokémon abaixo moldaram GSC OU. Many are pre-Gen 2 Pokémon who se tornou viable in the new format thanks to the Special split, held items, or expanded movepools via TM/HM updates.
Singles, GSC OU
Snorlax
Muro mixto · wallbreakerCurse, Body Slam, Earthquake
CurseLax (Curse + Rest + Body Slam + Earthquake) is the era's definidor slow setup wincon. RestTalk Snorlax with Body Slam pressão de paralisia also dominant.
Skarmory
Hazard setter · phazerSpikes, Whirlwind, Drill Peck
Spikes + Whirlwind phaze pattern + Rest. O premier da franquia hazard setter in GSC; definidor muro defensivo Steel/Flying.
Tyranitar
Wallbreaker · trapper de PursuitCrunch, Earthquake, Pursuit
Pre-Sand Stream Tyranitar (Sand Stream as habilidade arrived na Gen 3). Crunch + Earthquake + Pursuit + Rock Slide. Defining Pursuit-trapper of GSC.
Cloyster
Setter de Spikes · Lead suicidaSpikes, Explosion, Surf
Spikes + Explosion + Surf + Toxic. O principal setter de Spikes em lead suicida da era, coloca os hazards e explode para gerar momentum ofensivo.
Vaporeon
Muro special · clericSurf, Wish, Roar
Surf + Roar + Rest + Sleep Talk / Wish. Defining muro special, 130/60/95 with elite SpD bulk after the split made Vaporeon a near-unbreakable Water-type tank.
Zapdos
Pivô specialThunder, Drill Peck, Hidden Power Ice
Thunder + Drill Peck + Hidden Power Ice + Rest / Sleep Talk. Wallbreaker especial Electric marcante, 125 SpA num chassi 100/85/90.
Marowak
WallbreakerThick Club, Earthquake, Bonemerang
Thick Club dobrado Marowak's Attack to effective 380 base. Earthquake + Bonemerang + Rock Slide + Hidden Power Bug. The era's most-discussed offensive Pokémon.
Steelix
Muro físicoIron Tail, Earthquake, Roar
Iron Tail + Earthquake + Roar + Rest. The era's premier muro físico, 75/200/65 stat distribution skewed entirely toward Defense.
Heracross
WallbreakerMegahorn, Earthquake, Counter
Megahorn (120 BP, 85% accuracy) + Earthquake + Counter + Rest. frame Bug/Fighting produziu raw output ofensivo unmatched by other physicals.
Nidoking
Wallbreaker mixtoEarthquake, Thunderbolt, Ice Beam
Mixed Nidoking, Earthquake + Thunderbolt + Ice Beam + Lovely Kiss. Pre-split, Thunderbolt and Ice Beam were special; Earthquake was physical. Mixed coverage was unicamente Nidoking-shaped.
Para onde ir agora
O texto acima é a referência estática para Gen 2. O estado atual de qualquer um dos seus formatos lives in o restante do Pokékipe.
- Dados live do meta — Stats Pokémon, Team Builder, Timeline.
- Terminologia — todo termo usado acima está definido no Glossário Competitivo.
- Fluxo de trabalho — os guias Teambuilding VGC e Mecânicas Centrais cobrem o processo de build e os sistemas subjacentes (nota: os formatos VGC são posteriores à Gen 2).
- Eras adjacentes — Gen 3, Ruby & Sapphire covers habilidades, natures, and the modern EV system that built on da Gen 2 foundation. Gen 1, Red & Blue covers the original 15-type chart, unificado Special, and Speed-tied crita that Gen 2 split apart.