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Geração 314 min de leitura
Geração 3, Hoenn

Ruby, Sapphire & Emerald, Referência Competitiva

Generation 3 introduzido habilidades, natures, and the modern EV system simultaneamente. The ADV (Advance) era is the foundational generation of modern competitivo Pokémon, Smogon's tier hierarchy, Sleep Clause, and Singles 6v6 format were all formalised here.

Lançamento

Março de 2003

Região

Hoenn

Mecânicas

Habilidades + Naturezas + EVs

Sequência

Emerald + FRLG

Three concurrent additions, habilidades, natures, EVs, that together produziu the customisable Pokémon. Every gen since has built on this foundation.
O design fact da Gen 3

Em resumo

ADV is the foundational era of modern competitivo Pokémon. Before Gen 3, customisation existia (DVs, stat experience) but was coarse-grained. Gen 3 introduzido fine-grained control, habilidades, natures, and the granular EV system, that the franchise has used ever since.

A infraestrutura competitiva da Smogon também foi formalizada nesta era. A hierarquia de tiers OU / UU / Ubers, the Sleep Clause, the Species Clause, the 6v6 Singles format, and a abordagem canônica de "ban-por-Pokémon" todos datam da comunidade da era ADV decisions. Modern competitivo Pokémon is, in structural terms, ADV with three more decades of refinements layered on top.

  • LançamentoMarço de 2003 (Ruby & Sapphire, Japão)
  • SequênciasEmerald (2004), FireRed & LeafGreen (2004)
  • RegiãoHoenn (RSE), remake de Kanto (FRLG)
  • Adições signatureAbilities, natures, modern EV system, habilidades que invocam weather, Doubles format
  • Tabela de tiposInalterado, mesmo desde a Gen 2
  • Mudança de regra notávelEVs capped at 252 per stat, 510 total (was uncapped na Gen 2)
  • Tiers de SinglesUbers, OU, UU (BL → introdução de tiers intermediários de banlist)
  • DoublesFirst mainline support, VGC formats begin in 2009 but Doubles existia in-game da Gen 3

Habilidades, naturezas, EVs

Three customisation systems arrived na Gen 3. Each one would have been a generational change on its own; together they reset what a competitivo Pokémon could be.

Habilidades

Every Pokémon now has an habilidade, a passive effect that triggers under específico conditions. Some habilidades are purely flavour (Run Away, Pickup); others reshape competitivo identity entirely (Levitate, Wonder Guard, Intimidate, Speed Boost). Many Pokémon have two habilidade options; the chosen one is set at hatch / capture.

Naturezas

25 naturezas, cada uma concedendo um boost de +10% em uma stat e uma redução de -10% em outra. Cinco naturezas são neutras (sem boost, sem redução). O sistema permite tunar um único Pokémon para ofensiva (Adamant: +Atk -SpA, Modest: +SpA -Atk), Speed (Jolly: +Spe -SpA, Timid: +Spe -Atk) ou bulk (Bold: +Def -Atk, Calm: +SpD -Atk).

25

Total de naturezas

20 que aumentam-e-reduzem + 5 neutras

±10%

Mudança de stats

Um stat aumentado, um reduzido

252

EVs máximos por stat

510 EVs totais distribuídos pelos 6 stats

31

IVs máximos por stat

Subiu dos 0–15 DVs da Gen 2

O sistema moderno de EVs

Antes da Gen 3, os EVs (então chamados de stat experience) eram um sistema aberto, um Pokémon podia maxar seu stat experience to 65,535 em todo stat fazendo grind contra encontros selvagens. A Gen 3 introduziu o cap que permaneceu por 20 anos: 252 EVs por stat individual, 510 EVs total across all six stats. The trade-off forced players to specialise.

Por que essas três mudanças importaram juntas

Customisation se tornou granular. A pre-Gen 3 Pokémon was defined by its species; a Gen 3 Pokémon was defined by its species PLUS its habilidade PLUS its nature PLUS its EV spread. The combinatorial space of viable competitivo sets exploded.

Habilidades que invocam weather

Drought, Drizzle, Sand Stream and Snow Warning all originate na Gen 3, but with very limited distribution. Drought belonged to Groudon; Drizzle to Kyogre; Sand Stream to Tyranitar.

A mecânica era a mesma do da Gen 5 permaweather (5-turn cap arrived na Gen 6), mas os carriers eram diferentes. Sem Politoed ter Drizzle and sem Ninetales ter Drought (estes vieram via Dream World na Gen 5), Gen 3 OU had Sand Stream as the main weather effect. The Tyranitar + Sand pivot pattern that defined Gen 5 OU was already present in ADV.

  • {INNER}Drought§§END2§§ on Groudon, permanent Sun. Ubers-only na Gen 3.
  • {INNER}Drizzle§§END2§§ on Kyogre, permanent Rain. Ubers-only.
  • {INNER}Sand Stream§§END2§§ on Tyranitar, permanent Sand. Legal in OU; definidor Gen 3 weather setter.
  • {INNER}Snow Warning§§END1§§ did not yet exist, introduzido na Gen 4.

Baseline das mecânicas de batalha

Gen 3 herdado da Gen 2 engine values with a few clarifications. The substantial mechanical work was on the customisation side, not the combat math.

1/16

Taxa de crit

Baseline pré-Gen 7; ×2 de dano

Dano de crit

Reduzido a 1,5× na Gen 6

25%

Velocidade de Paralisia

Velocidade dividida por 4

Duração do weather

Permanente até o setter sair de campo (sem itens rock na Gen 3)

StatusEfeitoObservações
ParalisiaVelocidade × 0,25 + 25 % de chance de falhar a açãoVelocidade dividida por 4.
BurnPhysical Attack × 0,5 + 1/8 HP máximo por turnoDoT pesado.
FreezeNão pode agir até descongelar20% descongelar por turno. moves Ice can freeze on efeito secundário.
SleepNão pode agir por 1–7 turnosCounter persiste entre entra em campo Gen 3, reset rule arrived na Gen 5. Sleep Clause enforced.
Poison1/8 do HP máximo por turnoToxic dobra a cada turno até 15/16.

Habilidades notáveis introduzidas

Gen 3 introduzido habilidades as a system. The list below covers the habilidades with measurable competitivo impact in ADV OU; many more exist but stay flavour.

LevitateImunidade universal a Ground

Grants immunity to Ground-type moves. Distributed to Gengar, Claydol, Flygon, Mismagius (Gen 4), and many others. O mais-used defensive habilidade for two decades.

Wonder GuardSignature de Shedinja

Only moves super-efetivos can damage the user. Combinado com Shedinja's 1 HP máximo, produz a Pokémon that is invulnerable to most attacks, but dies to a single hit of any super-efetivo type.

IntimidateQueda de stat universal

On switch-in, lowers o adversário Pokémon's Attack by one stage. Distributed amplamente, Salamence, Gyarados, Hitmontop, Mawile (Gen 4) all carry it. Defines defensive pressão de switch-in.

Speed BoostYanma / Ninjask

Raises the user's Speed by one stage at the end of a cada turno. Ninjask with Speed Boost + Baton Pass produziu the era's definidor setup-passing pattern.

DroughtSignature de Groudon (Gen 3)

Sets permanent Sun no switch-in. Restricted to Groudon na Gen 3 (later distributed to Ninetales via Dream World na Gen 5).

DrizzleSignature de Kyogre (Gen 3)

Sete Rain permanente. Restrito a Kyogre na Gen 3.

Sand StreamSignature de Tyranitar

Sets permanent Sandstorm. The definidor weather habilidade of ADV OU, every team had to plan around either using or counter-playing Tyranitar's sand.

TruantLock do Slaking

O usuário não pode atacar em turnos alternados. O lock de balanceamento da Game Freak sobre os 670 BST de Slaking.

PressurePP-burner universal

Opposing moves spend two PP per use against o portador. Defining habilidade for stall-leaning legendaries (Suicune, Lugia) and a niche mechanic for PP-stalling.

SoundproofImunidade a sound

Grants immunity to sound-based moves (Hyper Voice, Roar, Perish Song). Niche but único.

Itens introduzidos

Gen 3 introduzido Choice Band as da franquia first Choice-locking offensive item. Berries (held items consumido under específico conditions) also originate here.

Choice BandWallbreaker físico

Boosts o portador's Attack by 50% but locks them into one move. Defining offensive item of ADV OU, Tyranitar, Snorlax, Heracross all ran Band sets.

Salac BerryTrigger por Speed em pinch

Raises o portador's Speed by one stage when HP drops below 25%. Defining sweeper-enabler, Salamence Substitute + Salac Berry sets at 25% HP.

Petaya BerryTrigger por SpA em pinch

Aumenta o Special Attack em um estágio com HP abaixo de 25%. Análogo special do Salac.

Liechi BerryTrigger por Atk em pinch

Aumenta o Attack em um estágio com HP abaixo de 25%. Análogo físico do Salac.

Lum BerryLimpeza de status

Cura qualquer condição de status. Uso único. Item defensivo definidor para setup sweepers (Salamence Dragon Dance + Lum, Gyarados Dragon Dance + Lum).

Sitrus Berry (Gen 3 form)Recovery de HP

Restores 30 HP at sub-50% HP na Gen 3 (later changed to 25% HP máximo). Item defensivo universal.

Leftovers (Gen 2 carryover)Recuperação passiva

Item pré-existente; ADV cimentou Leftovers como o slot de item defensivo padrão para quase todo Pokémon defensivo.

Mental HerbProteção contra status

Cures Attract / Encore / Taunt / Torment / Disable. Single-use. Niche but único against move-locking statuses.

Moves signature introduzidos

Gen 3 introduzido the era's ofensivo definidor options, Earthquake distribution expanded, Hidden Power was rebuffed, and several moves de setup arrived.

Hidden Power (rebuff)Coverage universal

Existed na Gen 2 but Gen 3 standardised the IV-based type calculation. 70 BP fixed (versus IV-scaled na Gen 2). Universal special opção de coverage.

WishSuporte cleric

Two-turn delayed heal. Restores 50% do HP máximo do usuário at the end of the turn after activation. Defining cleric-support move, Blissey + Wish + Soft-Boiled.

Brick BreakFighting universal

Fighting 75-BP ataque físico that breaks Reflect / Light Screen on hit. Defining anti-screens option.

Calm MindSetup special

Status move that aumenta Special Attack and Special Defense by one stage each. O principal move special de setup; definidor for Suicune, Latias, Latios.

Dragon ClawFísico de Dragon

Dragon 80-BP ataque físico. Pre-Gen 4 split, Dragon was special, Dragon Claw was a niche option until the split. In Gen 3 RSE, Dragon Claw stayed niche.

Dragon DanceSetup de físico/Speed

Status move that aumenta Attack and Speed by one stage each. Defining sweeper move de setup, Salamence, Gyarados, Tyranitar all used Dragon Dance in ADV.

EndeavorEqualizador de HP

Normal move físico that brings the target's HP down to the user's current HP. Defining FEAR strategy, Sturdy at 1 HP + Endeavor + Quick Attack.

Spikes (rebuff)Camadas de hazard

Existed na Gen 2 but Gen 3 added stacking, até three layers, dealing 12.5% / 16.67% / 25% por switch-in. Defining hazard for times de stall.

Sky UppercutFighting físico

Fighting 85-BP ataque físico that hits airborne targets. Niche but único, pre-split, Fighting was already physical so Sky Uppercut was usable; mostly a Hariyama / Blaziken option.

Aerial AceFlying universal

Flying 60-BP ataque físico that never misses. O principal "always-hit" Flying option for fast atacantes.

Competitivo formats

Gen 3 is where Smogon's competitivo format hierarchy was formalised. The OU / UU / Ubers structure, Sleep Clause, and Species Clause all date to ADV community decisions.

Tier 1

OU, OverUsed

Singles 6v6. A banlist incluía Mewtwo, Mew, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, as formas de Deoxys e Wobbuffet (Shadow Tag).

Restrito

Ubers

Hosted box legendaries and Pokémon banido for being uncompetitive in OU. Mewtwo + Kyogre + Groudon defined the era's top-tier offensive lineup.

Hierarquia de tiers

UU / NU

Tiers Singles inferiores populados pelos drops de uso. UU tinha seu próprio meta dedicado com Aerodactyl, Cloyster, Hitmontop, Kabutops.

Doubles

Doubles in-game

Doubles existia in-game from RSE onward. VGC formal play began in 2009 (Gen 4 era), so Doubles competitivo na Gen 3 was Smogon-led.

Especialidade

Smogon Tour

ADV is one of o mais actively-played retro formats. Smogon Tour and SPL kept ADV OU active for two decades.

Histórico

A Smogon original

Smogon itself was founded during the Gen 3 competitivo era. The OU/UU/Ubers tier system and most of the canonical Singles rules trace to ADV-era community decisions.

Bans definidores

ADV OU's banlist established the canonical pattern competitivo Pokémon has used ever since: ban box legendaries, ban Pokémon whose stats outpace the format's answers, ban habilidades (Shadow Tag) that distort the matchup space.

Bans notáveis em Gen 3 OU

PokémonPor que foi banido
Mewtwo154 SpA + 130 Spe + universal coverage. Ubers permanente da Gen 1 onward.
Lugia106/130/90/154/154/110 stat line + Multiscale-equivalent bulk + Recover. Ubers permanente.
Ho-Oh106/130/90/110/154/90 + Sacred Fire (tipo Fire, 50% chance de burn). Ubers permanente.
KyogreDrizzle + 150 SpA + Surf sob rain. Ubers permanente, set-piece of the rain offence.
GroudonDrought + 150 Atk + Earthquake sob sun. Ubers permanente, physical analogue of Kyogre.
RayquazaAir Lock + 150 / 150 mixed offensive stats + Outrage / Dragon Claw / Earthquake. Ubers permanente.
Deoxys-Speed180 base de Speed + Stealth Rock setter (Gen 4+). Even na Gen 3, Deoxys forms were Ubers-only.
Deoxys-AttackStats ofensivos mixtos 180 / 180. Ubers permanente.
WobbuffetShadow Tag + Counter / Mirror Coat. Banido pelo padrão de trapping.
Slaking670 BST but Truant habilidade reduzido pela metade its action economy. Functionally OU-legal but rarely used devido a the habilidade lock.
SnorlaxSuspect-tested for Choice Band wallbreaking; eventualmente retained in OU.
LatiasSuspect-tested em alguns sub-ciclos; majoritariamente permaneceu em OU. Latios passou por tratamento similar.

Pokémon icônicos da era

Os Pokémon abaixo moldaram competitivo Gen 3. Curated by competitivo impact across the ADV OU meta, many of these stayed iconic for the next two decades through Smogon's ADV format.

Singles, ADV OU

Tyranitar

Tyranitar

Sand setter · Wallbreaker

Sand Stream, Choice Band, Rock Slide

Sand Stream + Choice Band + Rock Slide + Earthquake + Hidden Power Bug. The engine ofensiva definidora of ADV OU; Sand Stream chip damage was the format's baseline pressure.

Salamence

Salamence

Wallbreaker de setup

Intimidate, Dragon Dance, Earthquake

Dragon Dance + Earthquake + Hidden Power Flying / Rock Slide + Substitute. O setup sweeper físico arquetípico da era.

Metagross

Metagross

Wallbreaker

Clear Body, Meteor Mash, Earthquake

Choice Band + Meteor Mash (Steel STAB before split + 20% Atk boost on hit) + Earthquake + Explosion. Defining wallbreaker físico.

Snorlax

Snorlax

Muro mixto · wallbreaker

Thick Fat, Rest, Curse

CurseLax (Curse + Rest + Body Slam + Earthquake) e Snorlax Choice Band ambos viáveis. O Normal-type mais flexível da era, ocupando tanto papéis defensivos quanto ofensivos.

Skarmory

Skarmory

Hazard setter

Sturdy / Keen Eye, Spikes, Rest / Toxic

Spikes + Toxic + Drill Peck + Rest. O premier da franquia hazard setter; defined every defensive team da era.

Blissey

Blissey

Muro special · cleric

Natural Cure, Wish, Soft-Boiled

Wish + Soft-Boiled + Toxic + Seismic Toss / Ice Beam. O premier da franquia muro special, 255/10/135 stat distribution favoured Special-side bulk overwhelmingly.

Suicune

Suicune

Wincon de Calm Mind

Pressure, Calm Mind, Surf

Calm Mind + Surf + Hidden Power Electric / Ice + Rest. A wincon de setup special arquetípica da era; CroCune (Calm Mind + Rest + Sleep Talk) definia o late-game.

Heracross

Heracross

Wallbreaker

Guts, Megahorn, Choice Band

Choice Band + Megahorn (120 BP, 85% accuracy) + Brick Break + Hidden Power Ghost / Rock. frame Bug/Fighting produziu raw output ofensivo unmatched by other physicals.

Gengar

Gengar

Pivô special

Levitate, Thunderbolt, Ice Punch

Levitate Ground immunity + Thunderbolt + Ice Punch + Explosion. Pre-split, Ice Punch was special on Gengar (Ghost-type frame), definidor the Gen 3 Gengar offensive profile.

Aerodactyl

Aerodactyl

Lead · Pursuit

Rock Head / Pressure, Rock Slide, Earthquake

Choice Band + Rock Slide + Earthquake + Hidden Power Flying. Defining lead and offensive Rock-type with 130 base de Speed.

Para onde ir agora

O texto acima é a referência estática para Gen 3. O estado atual de qualquer um dos seus formatos lives in o restante do Pokékipe.