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Geração 415 min de leitura
Geração 4, Sinnoh

Diamond, Pearl & Platinum, Referência Competitiva

Generation 4 introduzido the physical / special split, the most consequential mechanical change in franchise history, plus Stealth Rock, the offensive item set (Choice Scarf, Choice Specs, Life Orb), and the Sinnoh roster that defined OU until Mega Evolution arrived.

Lançamento

Setembro de 2006

Região

Sinnoh

Mecânica

Split físico/special

Sequência

Platinum + HGSS

Before Gen 4, type determined whether a move was physical or special. After Gen 4, every move had its own categorisation. Half da franquia moveset se tornou viable in ways the engine had silently denied for nine years.
O design fact da Gen 4

Em resumo

A Gen 4 reseta the baseline ofensiva of every Pokémon by separating move category from move type. Stealth Rock then reset the baseline defensiva by adding a hazard that punished any Flying / Bug / tipo Fire for 50% no switch-in.

The two changes worked together. The split unlocked physical Dark and Ghost atacantes (Crunch, Sucker Punch, Shadow Sneak) that previous gens couldn't produce. Stealth Rock made fragile offensive Pokémon (Charizard, Volcarona-equivalents, Articuno) structurally weaker. The combination redrew the OU tier list from scratch.

  • LançamentoSetembro de 2006 (Diamond & Pearl)
  • SequênciasPlatinum (2008), HeartGold & SoulSilver (2009)
  • RegiãoSinnoh
  • Mecânica signatureSplit físico / special dos moves
  • Novo hazardStealth Rock, hazard de entrada universal com dano modulado pelo tipo
  • Tabela de tiposInalterado, mesmo desde a Gen 2 (sem Fairy)
  • Tiers de SinglesUbers, OU, UU, NU, LC (RU e PU ainda não existiam como tiers separados)
  • Formatos DoublesDoubles OU, VGC 2008, VGC 2009, VGC 2010

O split físico / special

Pré-Gen 4: a categoria physical/special de um golpe era determinada pelo seu tipo. Pós-Gen 4: cada golpe tem sua própria categoria, independente do tipo.

Antes de Diamond & Pearl, a franquia usava uma regra rígida. Golpes Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark eram sempre special. Golpes Normal, Fighting, Flying, Poison, Ground, Rock, Bug, Ghost, Steel eram sempre physical. A categoria era inferida pelo tipo, não atribuída golpe a golpe.

Por que isto sustentava tudo

A pre-Gen 4 Tyranitar with 134 base de Attack could not effectively use Crunch, Crunch was Dark, therefore special, therefore scaling off Tyranitar's 95 base Special Attack. Post-split, Crunch is physical, scales off Tyranitar's Attack stat, and se torna one of the strongest moves in the format.

O que o split mudou na prática

  • Physical Dark and Ghost atacantes se tornou viable, Crunch, Sucker Punch, Shadow Sneak, Shadow Claw all se tornou physical, so high-Attack Pokémon could finally use them effectively.
  • Special Fighting and Bug atacantes se tornou viable, Aura Sphere, Focus Blast, Vacuum Wave, Bug Buzz all se tornou special, opening these types to high-SpA Pokémon.
  • Reset dos atacantes mixtos, Pokémon with both stats high (Salamence, Hydreigon-equivalents) ganhou more meaningful opções de coverage.
  • A lista de TMs expandiu, Os Pokémon passaram a poder aprender coverage que as regras pré-split negavam estruturalmente.

Pokémon que mais se beneficiaram

Several Pokémon se tornou viable for the first time post-split. Tyranitar with Crunch + Stone Edge + Earthquake se tornou OU's archetypal wallbreaker físico. Lucario with Close Combat + Crunch + Extreme Speed produziu one da era's most reliable cleaners. Houndoom got physical Crunch but stayed niche devido a other limitations.

Pré-split

O tipo determina a categoria

  • Crunch

    Dark = special. Escala com SpA.

  • Shadow Ball

    Ghost = físico. Escala com Atk.

  • Earthquake

    Ground = físico. Escala com Atk.

  • Hyper Beam

    Normal = físico. Escala com Atk.

Pós-split (Gen 4+)

Categorização por move

  • Crunch

    Dark físico. Escala com Atk.

  • Shadow Ball

    Ghost special. Escala com SpA.

  • Earthquake

    Ground físico (inalterado).

  • Hyper Beam

    Normal special. Escala com SpA.

Stealth Rock e o meta de hazards

Stealth Rock was introduzido na Gen 4 and se tornou the most-set move in competitivo Pokémon for every generation since.

The mechanic is simple: a Rock-type entry hazard that damages every Pokémon entrando em campo em a percentage scaled to its fraqueza a Rock. fraco 4× (Flying / Bug, Flying / Fire) takes 50%. fraco 2× takes 25%. Neutral takes 12.5%. Resistant takes 6.25%, double-resistant takes 3.125%. The asymmetry produz a structural pressure that punishes específico typings defensivos far more than others.

50%

fraco 4× a Rock

Charizard, Volcarona, Articuno no switch-in

25%

fraco 2× a Rock

A maioria dos tipos Flying, Bug, Fire e Ice

12.5%

Neutra

Maioria dos Pokémon

6.25%

Resiste a Rock

Steel, Fighting, Ground

Hazard control antes e depois

Rapid Spin existia na Gen 2 onward but was niche before Stealth Rock arrived. Post-Gen 4, Rapid Spin distribution se tornou a critical team-building question, and Spinblockers (Ghost-types that block Rapid Spin) se tornou correspondingly central. Gengar and Rotom-Wash as spinblockers vs. Starmie and Forretress as spinners produziu the era's hazard definidor war.

Baseline das mecânicas de batalha

Gen 4 herdado da Gen 3 engine values almost unchanged. The mechanical innovations were structural (hazards, items, the split) rather than numerical.

1/16

Taxa de crit

Baseline pré-Gen 7; ×2 de dano

Dano de crit

Reduzido a 1,5× na Gen 6

25%

Velocidade de Paralisia

Velocidade dividida por 4

Duração do weather

Permanente até o setter sair de campo

Condições de status

StatusEfeitoObservações
ParalisiaVelocidade × 0,25 + 25 % de chance de falhar a açãoVelocidade dividida por 4, baseline das Gens 1–6.
BurnPhysical Attack × 0,5 + 1/8 HP máximo por turnoDoT pesado, baseline das Gens 1–6.
FreezeNão pode agir até descongelar20% descongelar por turno. moves Ice can freeze on chance de efeito secundário.
SleepNão pode agir por 1–3 turnosCounter persiste entre entra em campo Gen 4, reset rule arrived na Gen 5. Sleep Clause enforced.
Poison1/8 do HP máximo por turnoToxic dobra a cada turno até 15/16.

A regra do contador de sleep na Gen 4

Na Gen 4, o contador de sleep de um Pokémon dormindo persiste entre switches. Switching out and back in não reseta o timer, meaning a Pokémon podia ser colocado para dormir, fazia switch e voltava to wake up immediately. competitivo Smogon play developed Sleep Clause in response. The reset-on-switch rule arrived only na Gen 5.

Habilidades introduzidas

Gen 4 introduzido habilidades tied to the Sinnoh dex and several utility additions for returning Pokémon.

MultitypeSignature de Arceus

Changes Arceus's type to match its held Plate item. Defining mechanic for Arceus across all formats, each Plate produz a different competitivamente-distinto Arceus.

ForecastSignature de Castform

Changes Castform's type to match the active weather. Niche but único, the only Pokémon with weather-dependent typing pre-Gen 8.

AdaptabilityCrawdaunt / Porygon-Z

Multiplicador de dano STAB aumentou de 1,5× para 2×. Motor definidor para os sets Hyper Beam de Porygon-Z e o wallbreaking de Crabhammer de Crawdaunt.

Bad DreamsSignature de Darkrai

Sleeping opposing Pokémon take 1/8 HP máximo por turno. Darkrai with Dark Void + Bad Dreams produziu a near-uncounterable sleep-stalling pattern; Ubers permanente.

HeatproofSignature de Bronzong

Halves tipo Fire damage and burn DoT. Bronzong as a tipo Fire check made Heatproof a niche but defensivo definidor habilidade.

Poison HealGliscor / Breloom

When poisoned, the user heals 1/8 HP máximo por turno em vez de taking damage. Combinado com Toxic Orb, produz self-applied healing a cada turno. Defining set for Gliscor for the rest of the franchise.

Solid Rock / FilterRhyperior / Mr. Mime

Reduces dano super-efetivo by 25%. Niche bulk habilidade, Mr. Mime and Rhyperior were the main carriers competitivos.

Tinted LensYanmega / Venomoth

Doubles damage of not-very-effective moves. Yanmega with Tinted Lens + Bug Buzz se tornou typically-resisted Bug damage into neutral output.

RecklessHitmonlee / Staraptor

Boosts moves with recoil by 20%. Staraptor with Brave Bird + Reckless se tornou uma das mais fortes da era physical Flying-types.

Slow StartSignature de Regigigas

Halves Attack and Speed for the first five turns the user is active. Implemented as a balance lock on Regigigas's 160 base de Attack, banished it to obscurity until Slow Start was retired na Gen 8.

Itens introduzidos

Gen 4 introduzido the offensive item set that has stayed virtually unchanged for every generation since: Choice Scarf, Choice Specs, Life Orb, plus utility items that defined the era.

Life OrbTrade-off de dano

Boosts move damage by 30% but o portador takes 10% HP máximo per attack. Defining offensive item for non-Choice atacantes, Latias, Heatran, Salamence all ran Life Orb na Gen 4.

Choice ScarfBuff de Speed

Boosts Speed by 50% but locks o portador into one move. Defining revenge-killer item, Tyranitar, Heatran, Latios all ran Scarf sets in DPP.

Choice SpecsDano special

Boosts Special Attack by 50% but locks o portador into one move. Latios, Heatran, Porygon-Z defined the era's Specs wallbreaking.

Toxic OrbTrigger por self-poison

Poisons o portador at the end of the first turn. Combinado com Poison Heal, produz self-healing, Gliscor set definidor.

Flame OrbTrigger por self-burn

Burns o portador at the end of the first turn. Combinado com Guts or Quick Feet, produz a self-applied stat boost, Heracross Guts sets in particular.

Expert BeltBoost super effective

Boosts moves super-efetivos by 20%. Niche but único, used on atacantes needing um threshold extra against weak targets.

Wide LensBoost de accuracy

Aumenta a precisão dos golpes em 10%. Usado em golpes imprecisos mas potentes (Hydro Pump, Stone Edge, Focus Blast).

Choice Band (rebuff)Dano físico

Existed na Gen 3 but da Gen 4 split made it ubiquitous on atacantes físicos. Boosts Attack by 50% but locks o portador into one move.

Moves signature introduzidos

Gen 4 introduzido Stealth Rock, several moves de prioridade the post-split engine made viable, and the era's definidor moves de setup.

Stealth RockHazard universal

Sets a hazard that damages Pokémon entrando em campo based on their Rock-type weakness. The most-set move in competitivo Pokémon for every generation since.

RoostRecovery Flying

Restores 50% do HP máximo do usuário and remove the user's Flying typing for the turn. Defining recovery for Flying-type defensive walea (Skarmory, Gliscor, Zapdos).

Aqua JetPrioridade Water

Water 40-BP physical priority attack. Azumarill with Huge Power + Aqua Jet se tornou a definidor priority threat.

Bullet PunchPrioridade Steel

Golpe físico de prioridade Steel 40 BP. Scizor com Technician + Bullet Punch definiu o bracket de prioridade da era.

Shadow SneakPrioridade Ghost

Golpe físico de prioridade Ghost 40 BP. Drifblim e Mismagius rodavam Shadow Sneak como filler de prioridade.

Vacuum WavePrioridade Fighting (special)

Golpe especial de prioridade Fighting 40 BP. As variantes Special de Lucario rodavam Vacuum Wave + Aura Sphere como coverage.

Close CombatFísico universal Fighting

Fighting 120-BP ataque físico that lowers the user's Defense and Special Defense. O principal Fighting-type wallbreaking option da Gen 4 onward.

Earth PowerSpecial universal Ground

Ground 90-BP ataque special with a 10% chance to lower SpD. The Ground-type analogue of Earthquake for atacantes special.

Flare BlitzFísico universal Fire

Fire 120-BP ataque físico with 1/3 recoil. O principal physical Fire STAB da Gen 4 onward.

Nasty PlotSetup special

Status move that aumenta Special Attack by two stages. The special analogue of Swords Dance, definidor move de setup for special wallbreakers (Lucario, Togekiss, Porygon-Z).

Competitivo formats

A Gen 4 hospedou a hierarquia padrão de tiers da Smogon (com RU e PU ainda não existindo como tiers separados) mais um calendário VGC plurianual construído em torno dos Pokémon das eras Sinnoh e Hoenn.

Smogon Singles e Doubles

Tier 1

OU, OverUsed

6v6 Singles. Banlist included Garchomp (retornou mid-cycle), Latias / Latios (pre-Soul-Dew nerf in some sub-cycles), and the Sinnoh box legendaries.

Restricted

Ubers

Hospedava os legendários de capa de Sinnoh (Dialga, Palkia, formas de Giratina), Arceus, Mew, Mewtwo, Lugia, Ho-Oh, mais Garchomp durante seu período de ban em OU.

Hierarquia de tiers

UU / NU / LC

Lower Singles tiers. Gen 4 UU was particularly active competitivamente. RU did not yet exist as a separate tier; PU was introduzido post-Gen 4.

Especialidade

Doubles OU

Smogon's 4v4 Doubles, distinto from VGC. Less developed na Gen 4 than later generations but established the format's separation from official VGC rules.

Especialidade

Monotype, Hackmons

Long-running unofficial metagames developed across da Gen 4 competitivo cycle.

Torneios

Smogon Tour / SPL

A Gen 4 foi uma era de pico de torneios, os metagames DPP e HGSS continuaram sendo jogados ativamente bem depois da janela de lançamento dos cartuchos.

VGC, por ano

2008

VGC 2008

Doubles 4v4. National dex permitido, legendários restricted variavam por regulamento. Garchomp, Salamence, Tyranitar definiam o formato.

2009

VGC 2009

Dois legendários restricted permitidos. Cresselia, Latios, Latias, Heatran como ameaças não restricted principais.

2010

VGC 2010

Dex HGSS com retornos de Johto. Anunciou a transição para BW, último ano do VGC Gen 4.

Bans definidores

Gen 4 OU's banlist was driven by Pokémon whose stats outpaced the format's defensive answers, Garchomp most notavelmente, plus the Sinnoh box legendaries that lived permanently in Ubers.

Bans notáveis em Gen 4 OU

PokémonPor que foi banido
Garchomp130 Atk + 102 Spe + Outrage + Earthquake + Sand Veil. Banned to Ubers in DPP; eventualmente retornou.
LatiasSoul Dew on Latias / Latios produziu 1.5× boost on Dragon and Psychic moves. Banned-paired in Ubers; legal without Soul Dew in OU.
LatiosVariante de Soul Dew, mesmo tratamento de banlist que Latias.
ManaphyTail Glow + Hydration + Scald sob rain. Ubers permanente da Gen 4 onward.
DarkraiBad Dreams + Dark Void + Sucker Punch. Ubers permanente, sleep-stalling pattern was uncontestable.
Dialga100/120/120/150/100/90 stat line + Spacial Rend / Roar of Time. Ubers permanente.
Palkia100/100/100/150/120/100 stat line + Spacial Rend. Ubers permanente.
Giratina-Origin150/120/100/120/100/90 + Levitate + Shadow Force. Ubers permanente.
ArceusMultitype + 120 base stats across the board. Ubers permanente, every Plate produz a different competitivamente-distinto Arceus.
MewtwoVoltou da Gen 1. 154 SpA + 130 Spe. Ubers permanente.
Regigigas160 base de Attack but Slow Start reduzido pela metade Attack/Speed for five turns. Functionally unusable in OU; not banido but never legal as a tier-mover.
WobbuffetShadow Tag + Encore + Counter / Mirror Coat. Banned for trapping pattern early in DPP; permanece banido in most modern OU formats.
The physical/special split alone would have been a generational reset. Combinado com Stealth Rock and the Choice item set, Gen 4 redrew every assumption competitivo Pokémon had made for nine years.

Pokémon icônicos da era

Os Pokémon abaixo moldaram competitivo Gen 4. Several ganhou their competitivo identity for the first time post-split (Tyranitar, Lucario); others were brand-new Sinnoh introductions that defined the format.

Singles, DPP / HGSS OU

Tyranitar

Tyranitar

Sand setter · Wallbreaker

Sand Stream, Crunch, Stone Edge

Sand Stream + Choice Scarf + Crunch + Stone Edge + Pursuit + Earthquake. Defining engine ofensiva; the post-split version of Tyranitar finally used Crunch as STAB físico.

Salamence

Salamence

Wallbreaker mixto

Intimidate, Outrage, Draco Meteor

Mixed Mence (MixMence), physical Outrage + special Draco Meteor + Fire Blast. Intimidate switch-in support. The era's premier vulnerável 4× a Stealth Rock Pokémon for which teams paid that cost.

Heatran

Heatran

Trapper Specs

Flash Fire, Fire Blast, Earth Power

Choice Specs + Fire Blast + Earth Power + Hidden Power Grass / Ice. The era's definidor tipo Fire Specs wallbreaker; defensive Heatran sets ran Stealth Rock + Toxic + Lava Plume.

Lucario

Lucario

Wincon de setup

Inner Focus, Swords Dance, Close Combat

Swords Dance + Close Combat + Crunch + Extreme Speed. Post-split Lucario used Crunch as physical coverage; Justified habilidade variants used Choice Band Bullet Punch revenge sets.

Latias

Latias

Atacante special com Specs

Levitate, Draco Meteor, Calm Mind

Latias Choice Specs + Draco Meteor + Surf + Hidden Power Fire. Os sets Calm Mind rodavam Recover + Dragon Pulse / Psyshock + Hidden Power Fire.

Scizor

Scizor

Pivô de Bullet Punch

Technician, Bullet Punch, U-turn

Choice Band Bullet Punch + U-turn + Pursuit + Superpower. Da franquia archetypal physical Steel/Bug pivot; Technician boosted Bullet Punch to effective 60 BP.

Magnezone
Skarmory

Skarmory

Hazard setter · defogger

Sturdy / Keen Eye, Stealth Rock, Spikes

Wall defensiva e setter de hazards definidor. Stealth Rock + Spikes + Roost + Whirlwind / Brave Bird. O trapping de Magnezone com Magnet Pull era a principal solução do formato para remover Skarmory.

Gliscor

Gliscor

Pivô defensivo

Poison Heal, Earthquake, Roost

Evolução de Sinnoh. Poison Heal + Toxic Orb + Earthquake + Ice Fang + Roost. O pivô defensivo physical do tipo Ground mais confiável da era.

Blissey

Blissey

Muro special

Natural Cure, Wish, Soft-Boiled

Returned da Gen 2/3. Wish + Soft-Boiled + Toxic + Seismic Toss / Flamethrower. O premier da franquia muro special, 255 base de HP and 135 base de SpD.

Para onde ir agora

O texto acima é a referência estática para Gen 4. O estado atual de qualquer um dos seus formatos lives in o restante do Pokékipe.