Pokémon Champions14분 읽기업데이트: 4월 2026
Pokémon Champions — April 2026

Pokémon Champions — Competitive Reference

Pokémon Champions is The Pokémon Company's free-to-start competitive platform, launched April 8, 2026, and the official software for the Pokémon World Championships 2026. It replaces Scarlet & Violet as the VGC standard, ships with Mega Evolution as its launch gimmick, and has Terastallization in the game files for a future addition.

Launched

April 8, 2026

Platforms

Switch / Switch 2 (mobile coming)

Gimmick at launch

Mega Evolution

Format

Regulation M-A

Mega Evolution is back, Terastallization is in the game files but waiting in the wings, and the Omni Ring artwork suggests Z-Moves and Dynamax may follow. Champions is the first competitive platform built around stacking generational gimmicks.
The Champions design fact

At a glance

Pokémon Champions is a battle-only platform — no story mode, no exploration, no catching in the wild. The whole game is the competitive battle loop, and the loop is what The Pokémon Company has built the 2026 World Championships around.

The cartridge VGC era is over. From May 2026 onward, every Play! Pokémon Championship Series event runs on Champions, and the WCS 2026 finals will be played on the platform. Scarlet & Violet remains a teaching ground (HOME transfers preserve trained Pokémon), but ranked competitive play has moved.

  • ReleasedApril 8, 2026
  • PlatformsNintendo Switch, Nintendo Switch 2 (iOS / Android expected summer 2026)
  • PricingFree-to-start — no upfront purchase, optional in-game progression
  • DeveloperThe Pokémon Company
  • Competitive roleOfficial software for Pokémon World Championships 2026 (WCS 2026)
  • Battle modesSingles (6 → 3), Doubles (6 → 4) — Ranked / Casual / Private
  • Mechanic baselineInherits Generation 9 (Scarlet & Violet) battle engine
  • Launch formatRegulation Set M-A (8 April – 17 June 2026)
  • Pokémon HOMECross-game transfer supported — bring trained Pokémon from SV, SwSh, and earlier titles

What Pokémon Champions is

Champions is a competitive-first product. The Pokémon Company stripped the franchise to its battle loop and rebuilt the platform around it.

Battle-only design

  • No story mode — no gym leaders, no Elite Four, no map to explore. The entire game is battles, ranked progression, and team building.
  • No catching in the wild — Pokémon are recruited via VP (Victory Points), earned by battling. Team building is decoupled from grinding.
  • All Pokémon auto-leveled to 50 — Champions does not display level in battle. Every match is balanced at the standard VGC tournament level.
  • Cross-platform from day one — Switch and Switch 2 at launch, mobile (iOS and Android) expected summer 2026. Player accounts persist across platforms.

Free-to-start economy

Champions is free to download. Battling is free, ranked is free, and the core team-building loop does not require purchase. Optional progression and cosmetic systems exist but have not gated competitive play. The model mirrors a successful F2P rhythm — the platform is open by default; depth and customisation are optional layers.

HOME integration

Pokémon HOME connects directly to Champions. Players can transfer competitively-trained Pokémon from Scarlet & Violet, Sword & Shield, and earlier HOME-supported titles. The transferred Pokémon retain their natures, abilities, and movesets — though some (e.g. Restricted Legendaries) may not be Reg M-A legal.

Battle gimmicks: Mega first, Tera planned

Champions is structurally designed to support multiple generational gimmicks side-by-side. Mega Evolution is the only one playable at launch; Terastallization is in the game files; the Omni Ring item artwork hints at Z-Moves and Dynamax following later.

Available at launch

Mega Evolution

  • Limit

    One Mega Evolution per team, per battle.

  • Persistence

    Stays Mega until the Pokémon faints or the battle ends.

  • Pool

    59 Mega Evolutions in Reg M-A — most Gen 6 and Gen 7 Megas plus new Megas added in Champions.

  • Trigger

    Mega Stone equivalent at item-slot level (consumed when activated).

Planned

Terastallization

  • Status

    Present in game files; demonstrated in pre-launch trailers; not playable at launch.

  • Mechanic carryover

    Inherits the Gen 9 Tera ruleset — once per match, type swap, double-STAB on original-type moves.

  • Coexistence

    Trailer footage shows Mega Evolution and Terastallization triggering in the same battle, on different Pokémon.

  • Future

    Not yet scheduled for activation. Watch The Pokémon Company announcements.

Battle mechanics baseline

Champions inherits the Gen 9 battle engine — the same crit rate, status durations, and damage formula that power Scarlet & Violet — with a small set of UI changes that make matchups easier to read.

1/24

Crit rate

Inherited from Gen 7+, ×1.5 damage

50%

Paralysis Speed

Halved Speed (Gen 7+ baseline)

50

Auto-level

All Pokémon set to level 50

5 / 8

Weather turns

Default / with rock item

Champions UI changes

The combat math is unchanged from Gen 9, but two display changes make information cleaner during play:

  • "Extremely effective" and "mostly ineffective" labels — moves that are 4× super-effective (or 0.25× resisted) display a distinct icon and label, separate from the standard "super effective" / "not very effective" state. Reading double-resists at a glance is now trivial.
  • Level not displayed — every Pokémon is auto-leveled to 50. The level number is hidden in the UI to reinforce that competitive play happens at one tournament-standard level.
  • Type-effectiveness preview at move selection — Champions surfaces the matchup outcome ("extremely effective" / "super effective" / "neutral" / etc.) on the move-selection screen, so the player makes informed decisions without consulting an external chart.

Status conditions

Status conditions follow the Gen 9 baseline exactly — paralysis halves Speed, burn halves physical Attack and deals 1/16 max HP per turn, sleep counter resets on switch-out, and the Sleep Clause from Smogon's competitive ruleset is preserved as a format clause in Reg M-A.

Team building — VP and HOME

Champions decouples team building from in-game grinding. Pokémon are recruited via Victory Points (VP) earned through battling, and competitively-trained Pokémon transfer in directly from Pokémon HOME.

VP — Victory Points

VP is the in-game currency Champions uses to recruit Pokémon. Each match — ranked, casual, or private — produces VP that the player accumulates and spends to add Pokémon to their roster. The exchange rate, drop rates, and recruit pool are tuned by The Pokémon Company; the system is designed so that battling itself is the path to roster expansion, not separate grinding.

Pokémon HOME transfers

The faster path for established competitive players: HOME transfer. Champions reads from a player's HOME box and imports their existing competitive Pokémon — natures, abilities, IVs, EVs, and movesets all carry over. Pokémon trained in Scarlet & Violet, Sword & Shield, and earlier HOME-supported titles arrive battle-ready.

No breeding, no EV grind

Champions does not implement breeding or wild-Pokémon EV grinding. Stat customisation happens at recruit time (recruited Pokémon arrive at competitive-ready stats by default) or via HOME-imported Pokémon that retain their cartridge-era investment. The Gen 3-onward EV system still applies in calculation, but the player does not grind it themselves — the platform handles it.

Regulation M-A — the launch format

Regulation Set M-A is Champions's launch format — active in Ranked Battles from April 8 to June 17, 2026, and the rule set used in VGC events from May 2026 onward.

Format rules

SettingValue
Active period8 April 2026 – 17 June 2026
Battle type4v4 Doubles, brought 4 from a 6
LevelAll Pokémon auto-leveled to 50
Time controlTournament-standard match clock + per-turn timer
Species ClauseEach team can only carry one of any given species
Item ClauseEach held item can only appear once on the team
Mega EvolutionPermitted — one Mega Evolution per team, per battle
TerastallizationNot active in Reg M-A — present in code only

Eligible roster — Young MA-Dex

The Young MA-Dex is the official name of the Reg M-A legal-Pokémon roster. The list is built on the Paldea base dex with three categorical exclusions:

  • No Legendary Pokémon — every box legendary, every signature legendary, every roaming legendary is excluded.
  • No Sub-Legendary Pokémon — the sub-legendary trios and quartets (Tapus, Forces of Nature, Treasures of Ruin) are excluded.
  • No Paradox Pokémon — neither the Ancient nor Future Paradox Pokémon are eligible.

The exclusions reduce Reg M-A to a deliberately mid-tier roster. None of Gen 9's usual top-tier offensive engines (Flutter Mane, Iron Valiant, Roaring Moon, Calyrex-Shadow, Miraidon, Koraidon) are legal. The competitive ceiling sits with Mega-eligible Pokémon and standard non-Paradox threats from the base Paldea dex.

Mega Evolution in Reg M-A

59 Mega Evolutions are available in Reg M-A. The pool combines returning Megas from Gen 6 and Gen 7 cartridges with new Megas added in Champions for Pokémon from Gen 6 through Gen 9.

Mega Evolution rules — same as Gen 6

The mechanic itself is identical to its Gen 6 / Gen 7 cartridge version: one Pokémon per team per battle, persistent until faint, type and ability change, with a stat redistribution that often produces a fundamentally different competitive profile.

For the underlying mechanic — activation rules, stat / ability / typing changes, strategic uses — refer to the Mega Evolution section of the Gen 6 Era guide.

New Megas added in Champions

Champions is the first game since Omega Ruby & Alpha Sapphire (2014) to introduce new Mega Evolutions. The new Megas span generations: Eelektross, Pyroar, Floette and Dragalge (Gen 6 base species), plus Scovillain, Glimmora, Tatsugiri and Baxcalibur(Gen 9 base species). Each is a permanent addition to the franchise's Mega roster.

Megas absent at launch

Six iconic Mega Evolutions from Gen 6 / Gen 7 are not present in Champions at launch. Their absence is a meta-defining fact for early Reg M-A — several of these were format-defining threats in their original generation:

  • Mega Sceptile (Hoenn starter line, Lightning Rod / Grass-Dragon profile)
  • Mega Blaziken (Speed Boost wallbreaker — banned to Ubers historically)
  • Mega Swampert (Swift Swim rain abuser)
  • Mega Mawile (Huge Power physical wallbreaker)
  • Mega Salamence (Aerilate sweeper — banned to Ubers in Gen 6 OU)
  • Mega Metagross (Tough Claws Steel/Psychic offensive engine)

Competitive modes & WCS 2026

Champions hosts three battle modes plus the official competitive ladder. The 2026 World Championships will be played on the platform.

Competitive

Ranked Battles

Auto-matched ladder with rating progression. Active format follows the current Regulation (Reg M-A at launch). Both Singles (6 → 3) and Doubles (6 → 4) supported.

Practice

Casual Battles

Auto-matched battles without ranked progression. Useful for testing teams without committing to a rating shift. Same format options as Ranked.

Friend / Custom

Private Battles

Player-vs-player on direct invite. Custom rule sets supported. Used by community tournaments and pre-tournament team-testing sessions.

Pokémon World Championships 2026

WCS 2026 is the first World Championships played on Pokémon Champions. Every Championship Series event leading up to Worlds — Regional Championships, International Championships, Special Events, Worlds Day 1 / Day 2 — runs on the platform. The cartridge VGC era ended in May 2026; from that point onward, official competitive Pokémon is Champions.

Smogon community formats

Smogon's Singles community continues on Pokémon Showdown for the foreseeable future. Champions does not implement Smogon's OU / UU / RU / NU / PU tier hierarchy at launch. Singles competitive play in Champions exists as a casual mode but is not the platform's competitive focus — the WCS-tied product is Doubles.

Defining Pokémon of early Champions

Reg M-A is days old at the time of writing — the metagame is forming, not formed. The Pokémon below define the format's structural archetypes, not its current usage rankings; live data lives in the Timeline and per-Pokémon pages.

Doubles — Reg M-A archetypes

Charizard sprite

Charizard

Sun core (Mega Y)

Drought — Heat Wave — Solar Beam

Mega Charizard Y returns as the format's archetypal sun setter. Drought + Heat Wave spread + Solar Beam ignores the charge turn. Pairs with Chlorophyll Pokémon and Sun-boosted Fire types in the Reg M-A dex.

Garchomp sprite

Garchomp

Wallbreaker (Mega)

Sand Force — Earthquake — Stone Edge

Mega Garchomp brings Sand Force + 170 Atk + Earthquake spread. Pairs with Tyranitar Sand Stream support in the Reg M-A non-Paradox roster.

Gardevoir sprite

Gardevoir

Specs sweeper (Mega)

Pixilate — Hyper Voice — Psyshock

Mega Gardevoir with Pixilate + Hyper Voice spread + Psyshock + Focus Blast. Defining special wallbreaker that benefits from Pixilate's Normal → Fairy conversion.

Tyranitar sprite

Tyranitar

Sand setter (Mega)

Sand Stream — Crunch — Rock Slide

Mega Tyranitar — Sand Stream support, Crunch + Rock Slide spread + Earthquake / Ice Punch coverage. The Reg M-A sand pivot for both Mega-Mega-paired teams and standalone sand cores.

Lucario sprite

Lucario

Setup wincon (Mega)

Adaptability — Close Combat — Bullet Punch

Mega Lucario with Adaptability + Close Combat + Bullet Punch + Crunch. Setup options (Swords Dance, Nasty Plot for special variants) make Mega Lucario one of the format's most consistent late-game cleaners.

Glimmora sprite

Glimmora

Hazard pivot (Champions Mega)

New Mega — Toxic Debris — Mortal Spin

Champions introduces a Mega form for Glimmora. The base species's Toxic Debris ability already defined Gen 9 OU; the Mega form pushes its hazard-control role into Reg M-A Doubles.

Baxcalibur sprite

Baxcalibur

Wallbreaker (Champions Mega)

New Mega — Glaive Rush — Icicle Crash

Champions adds a Mega form for Baxcalibur. The 145 Atk + Ice/Dragon typing produces a wallbreaker the Gen 9 cartridge could not field; Mega-form tuning and item access are still being explored.

Pyroar sprite

Pyroar

Sun pivot (Champions Mega)

New Mega — Hyper Voice — Heat Wave

Champions adds a Mega form for Pyroar — a Gen 6 base species that never had a Mega until now. Defining sun-core option for Reg M-A teams not running Mega Charizard Y in the Mega slot.

Incineroar sprite

Incineroar

Intimidate pivot

Intimidate — Fake Out — Knock Off

Returning VGC stalwart. Intimidate + Fake Out + Knock Off + Parting Shot. Non-Mega; fills the Doubles support role on most non-sun teams in Reg M-A.

Rillaboom sprite

Rillaboom

Priority pivot

Grassy Surge — Grassy Glide — Knock Off

Grassy Surge auto-set + Grassy Glide priority chip damage. Defining non-Mega slot on most Reg M-A teams running grassy terrain support.

Where to go from here

The above is the static reference for Pokémon Champions at launch. The current state of Reg M-A — top usage, recent tournaments, week-over-week shifts — lives in the rest of Pokékipe.