Mechanics — gen 812분 읽기업데이트: 4월 2026
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Dynamax & Gigantamax — Deep-Dive Reference

Dynamax debuted in Gen 8 Sword/Shield as the once-per-battle ability that doubled HP for 3 turns. Every move converted into a Max Move with boosted base power and a guaranteed secondary effect (weather, terrain, stat boost, hazard). 33 Pokémon had unique Gigantamax forms — cosmetically distinct, with a custom signature G-Max Move. Banned in Smogon OU pre-launch but legal in VGC 2020.

Generations

8 only — Sword/Shield (2019)

Per-battle limit

Once per team, lasts 3 turns

HP boost

× 2 max HP for the 3 Dynamax turns

Banned in

Smogon OU (Dynamax Clause); legal in VGC 2020

Dynamax took the "once-per-battle" mechanic and gave every Pokémon a 3-turn power phase: doubled HP, boosted moves, guaranteed secondary effects. Smogon banned it pre-launch. VGC kept it. The format split that resulted echoed across all of Gen 8.
The Gen 8 design controversy

At a glance

Dynamax is a 3-turn buff that doubles a Pokémon's HP and converts every move into a Max Move (or G-Max Move for the 33 Gigantamax-capable Pokémon). The buff is universal — any Pokémon can Dynamax once per battle.

  • Generations activeGen 8 only — Sword/Shield (2019), Crown Tundra DLC (2020)
  • Per-battle limitOnce per team. The 3-turn duration is fixed.
  • HP boostMax HP × 2 for the 3 Dynamax turns. Healing recalculates against doubled HP.
  • Move conversionEvery move becomes a Max Move (or G-Max Move for G-Max forms)
  • Status movesBecome Max Guard — protect-tier move that blocks ALL incoming damage including Max Moves
  • Smogon OU statusBanned via Dynamax Clause from launch. No suspect testing.
  • VGC 2020 statusLegal. Format defined by Dynamax interaction.
  • Removed inGen 9 — no Dynamax in Scarlet/Violet

How Dynamax works

Activation is instant at start of turn, costs no turn, and the buff lasts exactly 3 turns. After 3 turns, the Pokémon reverts to base form and the team has used its single Dynamax allowance.

Mechanically

  • Activation: instant at start-of-turn. Pokémon Dynamaxes BEFORE its move resolves.
  • HP boost: Max HP × 2 immediately. Current HP is also × 2 (so a 100% HP Pokémon becomes 100% of new max). Damage taken pre-Dynamax is preserved as a percentage.
  • Duration: exactly 3 turns. After the 3rd Max Move, the Pokémon reverts.
  • Item slot free: unlike Mega/Z, Dynamax doesn't require holding an item. Pokémon can hold Choice Scarf, Life Orb, etc.
  • Status: existing status conditions persist. New status conditions can be applied during Dynamax.
  • Stat boosts: existing stat boosts persist. New stat boosts (from Max Move secondaries) accumulate.
  • Switch out: switching out reverts the Pokémon to base form AND uses the Dynamax allowance for the team. You don't get to keep Dynamax for the next time it's in.

Max Moves — the secondary effects

Every move type has a corresponding Max Move with a guaranteed secondary effect. The secondary applies on hit (no RNG roll), and effects stack across the 3 Dynamax turns.

Max Moves by type

TypeMax MoveSecondary effect
NormalMax StrikeLower target Speed by 1 stage
FireMax FlareSet Sun for 5 turns
WaterMax GeyserSet Rain for 5 turns
ElectricMax LightningSet Electric Terrain for 5 turns
GrassMax OvergrowthSet Grassy Terrain for 5 turns
IceMax HailstormSet Hail for 5 turns
FightingMax Knuckle+1 Attack to ENTIRE team
PoisonMax Ooze+1 Sp.Atk to ENTIRE team
GroundMax Quake+1 Sp.Def to ENTIRE team
FlyingMax Airstream+1 Speed to ENTIRE team
PsychicMax MindstormSet Psychic Terrain for 5 turns
BugMax FlutterbyLower target Sp.Atk by 1 stage
RockMax RockfallSet Sandstorm for 5 turns
GhostMax PhantasmLower target Defense by 1 stage
DragonMax WyrmwindLower target Attack by 1 stage
DarkMax DarknessLower target Sp.Def by 1 stage
SteelMax Steelspike+1 Defense to ENTIRE team
FairyMax StarfallSet Misty Terrain for 5 turns

Status move conversion → Max Guard

  • Max Guard: every status move converts to Max Guard during Dynamax — a Protect-tier move that blocks ALL incoming damage and effects, INCLUDING other Max Moves.
  • This means: your Tornadus can't Tailwind during Dynamax. Your Wash Rotom can't Will-O-Wisp. Setup, status, and utility all become Max Guard.
  • Tradeoff: a Pokémon can Dynamax to defensively wall a turn, then revert and resume normal moveset.
  • Max Guard is even more reliable than Protect — no consecutive-use accuracy penalty.

Max Move base power table

Max Move base power is determined by the original move's BP, similar to Z-Moves but with a different table. Higher-BP moves get less proportional boost.

Special-case base powers

Original BPMax Move BP (most types)
1-4090
41-50100
51-60110
61-70120
71-80130
81-90140
91-100150
101-110150 (capped)
111+150 (capped)

Fighting + Poison-type Max Moves are weaker: Max Knuckle and Max Ooze use a different BP table that caps lower (typically 95 max), to compensate for their team-wide stat boosts.

Max Move idiosyncrasies

  • Multi-hit moves: a single hit. Bullet Seed (5 hits) becomes one big Max Overgrowth hit, not multi-hit.
  • OHKO moves: cannot be Dynamax'd into. Sheer Cold, Fissure, Guillotine, Horn Drill — all blocked.
  • Counter / Mirror Coat: cannot be Dynamax'd.
  • Multi-turn moves (Solar Beam, Sky Attack): become single-turn Max Moves.
  • Z-Moves cannot be combined with Dynamax: a Pokémon either Dynamaxes or Z-Moves, not both. Only relevant in events where both mechanics co-existed (none in standard Gen 8).

Gigantamax — signature G-Max forms

33 Pokémon have a Gigantamax form — a cosmetic G-Max forme triggered by a special factor (Gigantamax Factor) that gives them a unique signature G-Max Move replacing one of their regular Max Moves.

G-Max Factor mechanics

  • Gigantamax Factor: a hidden flag on a specific Pokémon — set in lore through Max Raid Battles or specific gift Pokémon. Toggle: yes/no.
  • Required: a Pokémon needs the G-Max Factor AND must Dynamax to G-Max. Without the factor, a normally-G-Max-capable Pokémon Dynamaxes normally with regular Max Moves.
  • Cosmetic + signature move: G-Max Pokémon look visually distinct (Gigantamax Charizard has a fiery scarf, Gigantamax Lapras has a cloud-like halo) and replace ONE of their regular Max Moves with their signature G-Max Move.
  • Other Max Moves preserved: a G-Max Charizard still uses Max Flare for Fire moves, Max Wyrmwind for Dragon moves — only the type matching its G-Max Move (Fire for Charizard) is replaced by the signature.

Notable G-Max Moves

PokémonG-Max MoveEffect
Charizard-GmaxG-Max WildfireFire — sets sun + 1/6 max HP per turn for 4 turns to non-Fire-types
Lapras-GmaxG-Max ResonanceIce — sets Aurora Veil for 5 turns regardless of weather
Rillaboom-GmaxG-Max Drum SoloGrass — ignores ability of target (huge for breaking Magic Bounce, Disguise, etc.)
Inteleon-GmaxG-Max HydrosnipeWater — ignores ability of target
Cinderace-GmaxG-Max FireballFire — ignores ability of target
Toxtricity-GmaxG-Max Stun ShockElectric — Toxic to grounded non-Steel targets
Hatterene-GmaxG-Max SmiteFairy — confuses target
Drednaw-GmaxG-Max StonesurgeWater — sets Stealth Rock on opponent's side
Stunfisk-GmaxG-Max Stun Shock + G-Max StunfiskSteel — sets Stealth Rock equivalent
Coalossal-GmaxG-Max VolcalithRock — sets sandstorm-like chip damage to non-Rock for 4 turns
Eevee-GmaxG-Max CuddleNormal — infatuates all of opposite gender
Pikachu-GmaxG-Max Volt CrashElectric — paralyzes ALL targets

Other G-Max forms include Gigantamax variants of: Butterfree, Meowth, Machamp, Gengar, Kingler, Lapras, Eevee, Snorlax, Garbodor, Melmetal, Corviknight, Orbeetle, Sandaconda, Centiskorch, Grimmsnarl, Alcremie, Copperajah, Duraludon, Urshifu (both forms), and others — 33 total.

Dynamax vs Gigantamax

Both mechanics share the 3-turn / × 2 HP / once-per-battle backbone. The difference is purely cosmetic + signature move.

Standard

Dynamax (any Pokémon)

  • Visual

    Pokémon grows in size, glows red

  • Move conversion

    Every move → Max Move (18 types)

  • Signature

    None

  • Availability

    Universal — every Pokémon can Dynamax

Custom

Gigantamax (33 Pokémon)

  • Visual

    Unique cosmetic G-Max forme

  • Move conversion

    Every move → Max Move, but ONE type replaced by signature G-Max Move

  • Signature

    Custom move with a unique secondary effect

  • Availability

    Only 33 specific Pokémon, requires G-Max Factor

Competitive impact & ban

Smogon banned Dynamax outright (Dynamax Clause) at the launch of Gen 8 OU. The official VGC kept it for VGC 2020 — and it was also legal in VGC 2021 Series 12 (Crown Tundra). The split shaped the Gen 8 metagame.

Why Smogon banned Dynamax

  • Game-ending power: a single Dynamax sweeper could clean up a team across 3 turns. The combination of doubled HP, boosted moves, and stacking secondary effects compressed into 3 turns was deemed unbalancable.
  • Reduced strategic depth: every match revolved around "when does the opponent Dynamax?" — turning teambuilding and play into reactive Dynamax-counter games.
  • RNG amplification: status effects guaranteed via Max Move secondaries (e.g. Max Lightning + Max Lightning + Max Lightning = setup of Electric Terrain → +1 Speed → +1 Speed → +1 Speed) trivialized RNG into deterministic team-wide buffs.
  • Pre-launch ban: Smogon banned Dynamax before Gen 8 launched, with no suspect test. The first time in Smogon history a mechanic was banned without testing.

VGC 2020 with Dynamax

  • VGC 2020 was the first VGC season fully built around Dynamax. The format produced strategies that wouldn't have been possible without it.
  • Top teams ran 1-2 Dynamax-priority Pokémon (Inteleon, Charizard, Kingdra, Inteleon-Gmax, Hatterene) plus 4 supporters — defining the "Dynamax Pivot" archetype.
  • Max Airstream (+1 Speed for the team via Flying-type Max Move) was the format's core enabler. Tornadus, Inteleon, Cinderace, Dragapult — all carried Flying-type moves to enable team-wide Speed boosts on Dynamax.

Smogon NU/RU/UU experiments

Smogon's lower tiers — UU, RU, NU, PU — also banned Dynamax via the same clause. The mechanic was never tested in any Smogon Singles tier.

Iconic Dynamax users

Iconic VGC 2020 / 2021 Dynamax users — Pokémon whose entire build was centered on the 3-turn Dynamax window.

PokémonDynamax roleWhy
InteleonSpeed control + nukeMax Airstream sets +1 Speed for team. G-Max Hydrosnipe ignores abilities.
TornadusHurricane spamMax Airstream + Hurricane = team Speed boost + 110 BP STAB.
CharizardSun setterG-Max Wildfire sets sun + chip damage. Solar Power Charizard hits hard.
HattereneTrick Room + setupG-Max Smite confuses + Magic Bounce makes hazard counter.
CinderaceLibero coverageLibero gives STAB on every move. Max Flare sets sun for boost. G-Max Fireball ignores ability.
RillaboomGrassy Terrain + nukeG-Max Drum Solo ignores ability. Grassy Surge sets terrain on switch-in.
DragapultSpeed sweeperMax Airstream + Dragon Darts = Speed control + 80 BP × 2 hits.
UrshifuWallbreakerWicked Blow / Surging Strikes always crit. Max Knuckle for team Atk boost.
"The Dynamax window is 3 turns. Make all 3 count." — every Dynamax pivot was a multi-turn setup window where you stacked stat boosts and won the game.
VGC 2020 catchphrase

Removal in Gen 9

Dynamax was retired alongside Mega Evolution and Z-Moves at the launch of Gen 9 Scarlet/Violet (November 2022). No Dynamax in SV. No Dynamax-equivalent in any DLC. The mechanic is gen-locked to Gen 8.

Why Dynamax was removed

  • Replaced by Tera: Game Freak chose Terastallization as Gen 9's once-per-battle mechanic. Tera is balanced (no doubled HP, no team-wide secondary effects) — a learning from Dynamax's reception.
  • Smogon ban precedent: Dynamax was banned in OU, raising friction. Tera keeps a base mechanic legal in OU while individual offenders (Ogerpon-W, Terapagos) get banned.
  • Dynamax animation length: 6+ second cinematic + 3 turns of Max Move animations was a pacing issue for ranked online play.
  • Storage / catalogue: Game Freak stopped maintaining the 33 G-Max forms across each new gen. Cleaner to retire entirely.

Where Dynamax exists today

Dynamax is in Pokémon HOME catalogues (G-Max forms are tracked) but cannot battle in Gen 9 games. Pokémon GO never adopted Dynamax. As of April 2026, Dynamax is gen-locked to Gen 8 with no path back.

Common misconceptions

  • "Dynamax doubles all stats" — wrong. Only HP is doubled. Other stats stay the same.
  • "The HP boost stays after Dynamax ends" — wrong. After the 3 turns, Max HP returns to base. If the Pokémon was at 100% HP at end of Dynamax, it's now at 50% (because the 100% was based on doubled HP).
  • "Max Moves bypass Protect" — wrong. Max Moves DO NOT bypass Protect. Only Max Guard blocks them.
  • "G-Max Factor is a stat boost" — wrong. G-Max Factor is a binary flag — yes/no. Doesn't boost stats; just enables the Gigantamax form.
  • "You can hold an item with Dynamax" — true! Unlike Mega Stones or Z-Crystals, Dynamax doesn't require a held item. Pokémon can carry Choice Scarf, Life Orb, etc.
  • "Dynamax extends with Max Mushrooms" — wrong. The 3-turn cap is hard. Max Mushrooms (in-lore items for catching G-Max Pokémon) don't affect battle duration.
  • "Dynamax lasts forever in singles" — wrong. Singles is bo1 typically; Dynamax is once per battle, so it ends with the battle. But within a battle, the 3-turn cap applies to all formats including doubles.

Where to go from here

Dynamax is gen-locked but its impact on Gen 8 VGC is foundational. Read the era guide for full historical context.