Gen 9 — Singles · LC10 min de leituraAtualizado: Abril 2026
Gen 9 — Singles · Little Cup

Generation 9 LC — Little Cup Format Reference

Little Cup is Singles 6v6 played at level 5 with unevolved Pokémon only. The distinct power curve, the universal Eviolite hold, and the base-stat ratios that govern LC turn it into a different competitive game from any other Smogon Singles tier.

Cartridge

Scarlet & Violet

Type

6v6 Singles, level 5

Roster

Unevolved species only

Defining item

Eviolite (universal)

A Pokémon's base stats matter less than their ratios at level 5. 50 base Speed and 60 base Speed produce identical level-5 Speed; 100 base Speed produces a tier-defining one. LC is mathematics in plain sight.
The LC structural fact

At a glance

Little Cup is one of the franchise's most distinctive competitive formats. The level cap and unevolved restriction produce competitive dynamics impossible in any other Smogon Singles tier — Eviolite is universal, base-stat ratios drive matchups, and item choices matter as much as Pokémon choices.

The format has been continuously played for over a decade. LC has dedicated tournaments and an active ladder; it sits parallel to the OU/UU/RU/NU/PU usage hierarchy as a specialty Singles format with its own competitive identity.

  • Format type6v6 Singles
  • Level capLevel 5 — every Pokémon set to 5
  • Roster restrictionUnevolved Pokémon only — no fully-evolved species permitted
  • Defining itemEviolite (50% Def + SpD boost on unevolved Pokémon) — universal hold
  • MechanicsTera legal; same Smogon Singles clause set
  • Where it's playedPokémon Showdown ladder + Smogon LC tournaments. Live tier page: /sv/lc.

Format rules

LC applies the standard Smogon Singles clauses plus three format-specific rules: level cap, roster restriction, and tier-specific bans for trapping abilities and breaking item interactions.

RuleEffect
Level capAll Pokémon set to level 5.
Roster restrictionUnevolved Pokémon only — Pokémon that can still evolve are eligible; final-stage Pokémon are banned outright.
Sleep ClauseOnly one opposing Pokémon may be put to sleep at a time.
Species ClauseEach team can only carry one of any given species.
Evasion ClauseEvasion-boosting moves and abilities are banned.
OHKO ClauseSheer Cold, Fissure, Horn Drill, Guillotine are banned.
Endless Battle ClauseBattle states that cannot end are forbidden.
Trapping ability bansSome trapping abilities (e.g. Arena Trap on Diglett) are banned to prevent uncontestable trap-and-kill patterns.
TeraLEGAL — once per team, per battle. Tera Type interactions are weighted differently in LC due to the lower stat ceiling.

Eviolite & base-stat ratios

Two structural features define LC's competitive identity. Eviolite is universal — almost every LC Pokémon holds it. Base-stat ratios matter more than absolute stats — small differences become decisive at level 5.

Eviolite — the universal item

Evioliteboosts a holder's Defense and Special Defense by 50% — but only on Pokémon that can still evolve. LC is the only Smogon Singles format where Eviolite applies universally, since the entire roster is unevolved.

The result: almost every LC Pokémon holds Eviolite. Other items appear on offensive sweepers (Choice Scarf, Life Orb) or specific counter-set picks, but Eviolite is the default. Defensive Pokémon without Eviolite are functionally penalised; offensive Pokémon often run Eviolite anyway for survival on the Speed tiers Eviolite enables.

Base-stat ratios at level 5

At level 5, a Pokémon's actual stats are computed from base stats but with very small absolute spreads. The result: ratios between Pokémon's stats matter much more than the absolute base values.

L5

Level cap

Every Pokémon set to 5

+50%

Eviolite

Universal Def + SpD boost

ratio

Stat math

Base-stat ratios > absolute stats

↑↑

Item impact

Items shift outcomes more than in higher tiers

Banlist

LC's banlist is structurally distinct from usage tiers. Bans focus on trapping abilities, broken interactions, and Pokémon that distort the format despite being unevolved.

Categorical bans

  • Final-stage Pokémon — automatically excluded by the unevolved-only rule.
  • Pokémon with Arena Trap — Diglett line specifically banned for uncontestable trap-and-kill patterns at level 5.
  • Pokémon banned for breaking the format — historically Sneasel (Speed/Atk profile), Misdreavus (Levitate Calm Mind setup), and other specifically-banned Pokémon. The list rotates per cycle.

Item bans

  • Berry Juice nerfs — historically powerful in LC due to instant 20-HP recovery on a level-5 frame; specific interactions banned across cycles.
  • Specific-Pokémon item-pair bans — items that produce uncompetitive interactions on specific Pokémon.

Archetypes

LC archetypes lean toward bulky offense and setup wincons. Eviolite's universal defensive boost makes pure offense harder to push through; setup sweepers close games when they can break through Eviolite walls.

Aggressive

Hyper Offense

Six offensive Pokémon. LC HO leans on priority + Choice items + high-base-Speed unevolved Pokémon. Sneasel-style fast threats define the offensive top.

Balance

Bulky Offense

3-4 offensive Pokémon plus 2-3 defensive pivots. MienfooRegenerator + Fake Out + U-turn is the format's archetypal pivot.

Defensive

Stall

Eviolite defensive cores can produce viable stall in LC. Vullaby physical wall + Defog, Misdreavus-equivalents Calm Mind wincons.

Setup

Calm Mind / Iron Defense Wincons

Ghost-type Calm Mind + Stored Power on Misdreavus-equivalents. Iron Defense + Body Press niche on specific Steel-types.

Specialty

Trick Room

Slow setters + Eviolite-bulky physical attackers. Niche but unique due to LC's lower offensive ceiling making slow attackers more competitive.

Priority

Priority offense

Bullet Punch, Aqua Jet, Sucker Punch, Mach Punch, Fake Out — priority moves cover speed-control gaps. Mienfoo Fake Out is universal.

Team roles in LC

The seven structural roles apply to LC with format-specific adaptations. Eviolite-on-everything means defensive walls are more universal; offensive cornerstones rely on raw Speed and offensive item investments.

1. Hazard setterStealth Rock + Spikes / Sticky Web

LC hazard setters: Steel-type unevolved options, niche Sticky Web users. Hazards punish Eviolite-non-holding offensive Pokémon disproportionately.

2. Hazard controlRapid Spin / Defog

VullabyDefog is the format's most-played hazard remover. Rapid Spin specialists also viable.

3. Speed controlChoice Scarf / priority / Fake Out

LC speed control: Choice Scarf high-base-Speed users, priority on Mienfoo, Fake Out as the universal turn-1 disrupt.

4. Status absorberMagic Guard / Natural Cure

Mienfoo Regenerator absorbs status via switching. Magic Guard / Natural Cure carriers exist at LC stage of evolution.

5. PivotU-turn / Volt Switch / Teleport

Mienfoo Regenerator + U-turn is THE LC pivot. Volt Switch from Electric-type unevolved options.

6. WallbreakerChoice Specs / Choice Band / Setup

LC breakers: Specs special attackers (high-base-SpA unevolved), Choice Band physical attackers, niche setup wallbreakers.

7. Win conditionSetup sweeper / Stored Power

LC wincons: Misdreavus-equivalent Calm Mind + Stored Power, niche Iron Defense + Body Press, fast offensive priority cleaners.

What makes LC different

LC is the only Smogon Singles format with structural rules beyond bans. Level cap, roster restriction, and Eviolite universality produce a competitive game distinct from every other tier.

L5

Level cap

Unique to LC

≈100%

Eviolite usage

Universal item

ratio

Stat math

Ratios > absolutes

  • Level cap reshapes math — every stat calculation flows through level 5. Move BP, healing absolutes, hazard damage all carry different competitive weight than at level 50/100.
  • Eviolite as default — almost every LC Pokémon holds Eviolite. Other items are exceptions, not norms.
  • Base-stat ratios over absolutes — small base-stat differences only matter when they cross meaningful thresholds. The format rewards Pokémon-knowledge at a different layer than higher tiers.
  • Mienfoo as the format anchor — Regenerator + Fake Out + U-turn produces a Pokémon every team has to plan around.

How to get started

LC is one of Smogon's most distinctive formats. The structural differences from other Singles tiers mean OU experience transfers only partially — LC-specific knowledge is critical.

  1. Read Smogon's LC tier page — banlist, ability bans, item bans canonical.
  2. Learn Eviolite math — most LC Pokémon hold Eviolite; understanding which Pokémon CAN'T afford the item slot is critical.
  3. Build around Mienfoo — most LC teams carry Mienfoo as the central pivot. The Pokémon is the format's structural anchor.
  4. Copy a sample team — Smogon's LC samples are vetted and rotate less than usage-based tiers.
  5. Ladder Pokémon Showdown — LC ladder is active. Tournament play continues via LC Open and dedicated LC tournaments.

Where to go from here

The above is the static reference for Gen 9 LC. Live tier data lives in the rest of Pokékipe.