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Mechanics, gen 812 min läsning
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Dynamax & Gigantamax, Deep-Dive Reference

Dynamax debuted in Gen 8 Sword/Shield as the once-per-battle ability that doubled HP for 3 turns. Every move converted into a Max Move with boosted base power and a guaranteed secondary effect (weather, terrain, stat boost, hazard). 33 Pokémon had unique Gigantamax forms, cosmetically distinct, with a custom signature G-Max Move. Banned in Smogon OU pre-launch but legal in VGC 2020.

Generations

8 only, Sword/Shield (2019)

Per-battle limit

Once per team, lasts 3 turns

HP boost

× 2 max HP for the 3 Dynamax turns

Banned in

Smogon OU (Dynamax Clause); legal in VGC 2020

Dynamax took the "once-per-battle" mechanic and gave every Pokémon a 3-turn power phase: doubled HP, boosted moves, guaranteed secondary effects. Smogon banned it pre-launch. VGC kept it. The format split that resulted echoed across all of Gen 8.
, The Gen 8 design controversy

At a glance

Dynamax is a 3-turn buff that doubles a Pokémon's HP and converts every move into a Max Move (or G-Max Move for the 33 Gigantamax-capable Pokémon). The buff is universal, any Pokémon can Dynamax once per battle.

  • Generations activeGen 8 only, Sword/Shield (2019), Crown Tundra DLC (2020)
  • Per-battle limitOnce per team. The 3-turn duration is fixed.
  • HP boostMax HP × 2 for the 3 Dynamax turns. Healing recalculates against doubled HP.
  • Move conversionEvery move becomes a Max Move (or G-Max Move for G-Max forms)
  • Status movesBecome Max Guard, protect-tier move that blocks ALL incoming damage including Max Moves
  • Smogon OU statusBanned via Dynamax Clause from launch. No suspect testing.
  • VGC 2020 statusLegal. Format defined by Dynamax interaction.
  • Removed inGen 9, no Dynamax in Scarlet/Violet

How Dynamax works

Activation is instant at start of turn, costs no turn, and the buff lasts exactly 3 turns. After 3 turns, the Pokémon reverts to base form and the team has used its single Dynamax allowance.

Mechanically

  • Activation: instant at start-of-turn. Pokémon Dynamaxes BEFORE its move resolves.
  • HP boost: Max HP × 2 immediately. Current HP is also × 2 (so a 100% HP Pokémon becomes 100% of new max). Damage taken pre-Dynamax is preserved as a percentage.
  • Duration: exactly 3 turns. After the 3rd Max Move, the Pokémon reverts.
  • Item slot free: unlike Mega/Z, Dynamax doesn't require holding an item. Pokémon can hold Choice Scarf, Life Orb, etc.
  • Status: existing status conditions persist. New status conditions can be applied during Dynamax.
  • Stat boosts: existing stat boosts persist. New stat boosts (from Max Move secondaries) accumulate.
  • Switch out: switching out reverts the Pokémon to base form AND uses the Dynamax allowance for the team. You don't get to keep Dynamax for the next time it's in.

Key rule

The 3-turn HP-doubling buff is the most overlooked aspect: Dynamax effectively turns any Pokémon into a 1.5-2× tankier version for 3 turns. Combined with stat boosts from Max Moves, a Dynamax sweeper can survive otherwise-OHKO hits.

Max Moves, the secondary effects

Every move type has a corresponding Max Move with a guaranteed secondary effect. The secondary applies on hit (no RNG roll), and effects stack across the 3 Dynamax turns.

Max Moves by type

TypeMax MoveSecondary effect
NormalMax StrikeLower target Speed by 1 stage
FireMax FlareSet Sun for 5 turns
WaterMax GeyserSet Rain for 5 turns
ElectricMax LightningSet Electric Terrain for 5 turns
GrassMax OvergrowthSet Grassy Terrain for 5 turns
IceMax HailstormSet Hail for 5 turns
FightingMax Knuckle+1 Attack to ENTIRE team
PoisonMax Ooze+1 Sp.Atk to ENTIRE team
GroundMax Quake+1 Sp.Def to ENTIRE team
FlyingMax Airstream+1 Speed to ENTIRE team
PsychicMax MindstormSet Psychic Terrain for 5 turns
BugMax FlutterbyLower target Sp.Atk by 1 stage
RockMax RockfallSet Sandstorm for 5 turns
GhostMax PhantasmLower target Defense by 1 stage
DragonMax WyrmwindLower target Attack by 1 stage
DarkMax DarknessLower target Sp.Def by 1 stage
SteelMax Steelspike+1 Defense to ENTIRE team
FairyMax StarfallSet Misty Terrain for 5 turns

Status move conversion → Max Guard

  • Max Guard: every status move converts to Max Guard during Dynamax, a Protect-tier move that blocks ALL incoming damage and effects, INCLUDING other Max Moves.
  • This means: your Tornadus can't Tailwind during Dynamax. Your Wash Rotom can't Will-O-Wisp. Setup, status, and utility all become Max Guard.
  • Tradeoff: a Pokémon can Dynamax to defensively wall a turn, then revert and resume normal moveset.
  • Max Guard is even more reliable than Protect, no consecutive-use accuracy penalty.

Worth knowing

The team-wide stat boosts (Max Knuckle / Max Ooze / Max Quake / Max Airstream / Max Steelspike) made Doubles VGC 2020 a snowball format. A single Dynamax sweeper could give the entire team +1 Speed, then +1 Attack, then +1 Defense across 3 turns, guaranteed to apply on hit, no chance to miss.

Max Move base power table

Max Move base power is determined by the original move's BP, similar to Z-Moves but with a different table. Higher-BP moves get less proportional boost.

Special-case base powers

Original BPMax Move BP (most types)
1-4090
41-50100
51-60110
61-70120
71-80130
81-90140
91-100150
101-110150 (capped)
111+150 (capped)

Fighting + Poison-type Max Moves are weaker: Max Knuckle and Max Ooze use a different BP table that caps lower (typically 95 max), to compensate for their team-wide stat boosts.

Max Move idiosyncrasies

  • Multi-hit moves: a single hit. Bullet Seed (5 hits) becomes one big Max Overgrowth hit, not multi-hit.
  • OHKO moves: cannot be Dynamax'd into. Sheer Cold, Fissure, Guillotine, Horn Drill, all blocked.
  • Counter / Mirror Coat: cannot be Dynamax'd.
  • Multi-turn moves (Solar Beam, Sky Attack): become single-turn Max Moves.
  • Z-Moves cannot be combined with Dynamax: a Pokémon either Dynamaxes or Z-Moves, not both. Only relevant in events where both mechanics co-existed (none in standard Gen 8).

Gigantamax, signature G-Max forms

33 Pokémon have a Gigantamax form, a cosmetic G-Max forme triggered by a special factor (Gigantamax Factor) that gives them a unique signature G-Max Move replacing one of their regular Max Moves.

G-Max Factor mechanics

  • Gigantamax Factor: a hidden flag on a specific Pokémon, set in lore through Max Raid Battles or specific gift Pokémon. Toggle: yes/no.
  • Required: a Pokémon needs the G-Max Factor AND must Dynamax to G-Max. Without the factor, a normally-G-Max-capable Pokémon Dynamaxes normally with regular Max Moves.
  • Cosmetic + signature move: G-Max Pokémon look visually distinct (Gigantamax Charizard has a fiery scarf, Gigantamax Lapras has a cloud-like halo) and replace ONE of their regular Max Moves with their signature G-Max Move.
  • Other Max Moves preserved: a G-Max Charizard still uses Max Flare for Fire moves, Max Wyrmwind for Dragon moves, only the type matching its G-Max Move (Fire for Charizard) is replaced by the signature.

Notable G-Max Moves

PokémonG-Max MoveEffect
Charizard-GmaxG-Max WildfireFire, sets sun + 1/6 max HP per turn for 4 turns to non-Fire-types
Lapras-GmaxG-Max ResonanceIce, sets Aurora Veil for 5 turns regardless of weather
Rillaboom-GmaxG-Max Drum SoloGrass, ignores ability of target (huge for breaking Magic Bounce, Disguise, etc.)
Inteleon-GmaxG-Max HydrosnipeWater, ignores ability of target
Cinderace-GmaxG-Max FireballFire, ignores ability of target
Toxtricity-GmaxG-Max Stun ShockElectric, Toxic to grounded non-Steel targets
Hatterene-GmaxG-Max SmiteFairy, confuses target
Drednaw-GmaxG-Max StonesurgeWater, sets Stealth Rock on opponent's side
Stunfisk-GmaxG-Max Stun Shock + G-Max StunfiskSteel, sets Stealth Rock equivalent
Coalossal-GmaxG-Max VolcalithRock, sets sandstorm-like chip damage to non-Rock for 4 turns
Eevee-GmaxG-Max CuddleNormal, infatuates all of opposite gender
Pikachu-GmaxG-Max Volt CrashElectric, paralyzes ALL targets

Other G-Max forms include Gigantamax variants of: Butterfree, Meowth, Machamp, Gengar, Kingler, Lapras, Eevee, Snorlax, Garbodor, Melmetal, Corviknight, Orbeetle, Sandaconda, Centiskorch, Grimmsnarl, Alcremie, Copperajah, Duraludon, Urshifu (both forms), and others, 33 total.

Dynamax vs Gigantamax

Both mechanics share the 3-turn / × 2 HP / once-per-battle backbone. The difference is purely cosmetic + signature move.

Standard

Dynamax (any Pokémon)

  • Visual

    Pokémon grows in size, glows red

  • Move conversion

    Every move → Max Move (18 types)

  • Signature

    None

  • Availability

    Universal, every Pokémon can Dynamax

Custom

Gigantamax (33 Pokémon)

  • Visual

    Unique cosmetic G-Max forme

  • Move conversion

    Every move → Max Move, but ONE type replaced by signature G-Max Move

  • Signature

    Custom move with a unique secondary effect

  • Availability

    Only 33 specific Pokémon, requires G-Max Factor

Competitive impact & ban

Smogon banned Dynamax outright (Dynamax Clause) at the launch of Gen 8 OU. The official VGC kept it for VGC 2020, and it was also legal in VGC 2021 Series 12 (Crown Tundra). The split shaped the Gen 8 metagame.

Why Smogon banned Dynamax

  • Game-ending power: a single Dynamax sweeper could clean up a team across 3 turns. The combination of doubled HP, boosted moves, and stacking secondary effects compressed into 3 turns was deemed unbalancable.
  • Reduced strategic depth: every match revolved around "when does the opponent Dynamax?", turning teambuilding and play into reactive Dynamax-counter games.
  • RNG amplification: status effects guaranteed via Max Move secondaries (e.g. Max Lightning + Max Lightning + Max Lightning = setup of Electric Terrain → +1 Speed → +1 Speed → +1 Speed) trivialized RNG into deterministic team-wide buffs.
  • Pre-launch ban: Smogon banned Dynamax before Gen 8 launched, with no suspect test. The first time in Smogon history a mechanic was banned without testing.

VGC 2020 with Dynamax

  • VGC 2020 was the first VGC season fully built around Dynamax. The format produced strategies that wouldn't have been possible without it.
  • Top teams ran 1-2 Dynamax-priority Pokémon (Inteleon, Charizard, Kingdra, Inteleon-Gmax, Hatterene) plus 4 supporters, defining the "Dynamax Pivot" archetype.
  • Max Airstream (+1 Speed for the team via Flying-type Max Move) was the format's core enabler. Tornadus, Inteleon, Cinderace, Dragapult, all carried Flying-type moves to enable team-wide Speed boosts on Dynamax.

Smogon NU/RU/UU experiments

Smogon's lower tiers, UU, RU, NU, PU, also banned Dynamax via the same clause. The mechanic was never tested in any Smogon Singles tier.

Iconic Dynamax users

Iconic VGC 2020 / 2021 Dynamax users, Pokémon whose entire build was centered on the 3-turn Dynamax window.

PokémonDynamax roleWhy
InteleonSpeed control + nukeMax Airstream sets +1 Speed for team. G-Max Hydrosnipe ignores abilities.
TornadusHurricane spamMax Airstream + Hurricane = team Speed boost + 110 BP STAB.
CharizardSun setterG-Max Wildfire sets sun + chip damage. Solar Power Charizard hits hard.
HattereneTrick Room + setupG-Max Smite confuses + Magic Bounce makes hazard counter.
CinderaceLibero coverageLibero gives STAB on every move. Max Flare sets sun for boost. G-Max Fireball ignores ability.
RillaboomGrassy Terrain + nukeG-Max Drum Solo ignores ability. Grassy Surge sets terrain on switch-in.
DragapultSpeed sweeperMax Airstream + Dragon Darts = Speed control + 80 BP × 2 hits.
UrshifuWallbreakerWicked Blow / Surging Strikes always crit. Max Knuckle for team Atk boost.
"The Dynamax window is 3 turns. Make all 3 count.", every Dynamax pivot was a multi-turn setup window where you stacked stat boosts and won the game.
, VGC 2020 catchphrase

Removal in Gen 9

Dynamax was retired alongside Mega Evolution and Z-Moves at the launch of Gen 9 Scarlet/Violet (November 2022). No Dynamax in SV. No Dynamax-equivalent in any DLC. The mechanic is gen-locked to Gen 8.

Why Dynamax was removed

  • Replaced by Tera: Game Freak chose Terastallization as Gen 9's once-per-battle mechanic. Tera is balanced (no doubled HP, no team-wide secondary effects), a learning from Dynamax's reception.
  • Smogon ban precedent: Dynamax was banned in OU, raising friction. Tera keeps a base mechanic legal in OU while individual offenders (Ogerpon-W, Terapagos) get banned.
  • Dynamax animation length: 6+ second cinematic + 3 turns of Max Move animations was a pacing issue for ranked online play.
  • Storage / catalogue: Game Freak stopped maintaining the 33 G-Max forms across each new gen. Cleaner to retire entirely.

Where Dynamax exists today

Dynamax is in Pokémon HOME catalogues (G-Max forms are tracked) but cannot battle in Gen 9 games. Pokémon GO never adopted Dynamax. As of April 2026, Dynamax is gen-locked to Gen 8 with no path back.

Common misconceptions

  • "Dynamax doubles all stats", wrong. Only HP is doubled. Other stats stay the same.
  • "The HP boost stays after Dynamax ends", wrong. After the 3 turns, Max HP returns to base. If the Pokémon was at 100% HP at end of Dynamax, it's now at 50% (because the 100% was based on doubled HP).
  • "Max Moves bypass Protect", wrong. Max Moves DO NOT bypass Protect. Only Max Guard blocks them.
  • "G-Max Factor is a stat boost", wrong. G-Max Factor is a binary flag, yes/no. Doesn't boost stats; just enables the Gigantamax form.
  • "You can hold an item with Dynamax", true! Unlike Mega Stones or Z-Crystals, Dynamax doesn't require a held item. Pokémon can carry Choice Scarf, Life Orb, etc.
  • "Dynamax extends with Max Mushrooms", wrong. The 3-turn cap is hard. Max Mushrooms (in-lore items for catching G-Max Pokémon) don't affect battle duration.
  • "Dynamax lasts forever in singles", wrong. Singles is bo1 typically; Dynamax is once per battle, so it ends with the battle. But within a battle, the 3-turn cap applies to all formats including doubles.

Where to go from here

Dynamax is gen-locked but its impact on Gen 8 VGC is foundational. Read the era guide for full historical context.