VGC 2025 · Doubles阅读 11 分钟更新于:四月 2026
VGC 2025 · Scarlet & Violet · Doubles

VGC 2025 Regulation I — Doubles Format Reference

Reg I is the SV VGC format that re-allowed Paradox Pokémon while maintaining the Restricted ban. Iron Hands and Flutter Mane returned as core threats; Booster Energy speed control became central again. The format sits between Reg G's full power and Reg H's narrowness.

Cartridge

Scarlet & Violet

Type

4v4 Doubles

Restricted

BANNED

Paradox

LEGAL

Reg H removed the offensive ceiling. Reg I added it back — but kept the Restricted ban that capped the absolute top. The result: a format wide enough for variety, narrow enough to stay healthy.
The Reg I design fact

At a glance

Reg I is the bridge format. Reg H's narrowness produced a healthy meta but limited variety; Reg I added Paradox Pokémon back to the eligible roster, restoring offensive depth without re-introducing the Calyrex-Shadow ceiling.

The format ran late 2025 — early 2026. Replaced by Reg M-A on Pokémon Champions in April 2026. Reg I is widely considered the most balanced full-power VGC format of the SV era.

  • Format type4v4 Doubles, brought 4 from a 6
  • CartridgePokémon Scarlet & Violet
  • Restricted slotBANNED — no Restricted Legendaries permitted
  • ParadoxLEGAL — Ancient + Future Paradox both allowed
  • MythicalsBANNED — full Mythical list ineligible
  • MechanicsTera legal, Booster Energy legal, no Megas / Z-Moves / Dynamax
  • StatusFrozen — replaced by Reg M-A on Champions in April 2026
  • Where it's playedLive data: /sv/vgc2025regi.

Format rules

Reg I differs from Reg H by ONE rule change: Paradox Pokémon are re-allowed. Restricted Legendaries and Mythicals stay banned.

SettingValue
Battle type4v4 Doubles, brought 4 from a 6
Team previewYes — both sides see all 6 before lead choice
LevelAll Pokémon set to level 50
Species ClauseEach team can only carry one of any given species
Item ClauseEach held item can only appear once on the team
Restricted slotZERO — no Restricted Legendaries permitted
Paradox PokémonLEGAL — full Ancient + Future Paradox roster eligible
MythicalsBANNED — full Mythical list ineligible
TeraLEGAL — once per team, per battle
Best ofBest-of-3 in tournament play

Eligible Pokémon

Reg I = Reg H + Paradox. The Reg H eligible roster carries forward; the Paradox additions reshape offensive expectations significantly.

Paradox Pokémon — back in the format

The 16+ Paradox Pokémon that Reg H banned are all legal in Reg I:

Booster Energy returns to the meta

Paradox Pokémon channel Booster Energy to activate Protosynthesis or Quark Drive — boosting their highest stat by 1.3× (1.5× if Speed) once per battle. Without Sun (Protosynthesis) or Electric Terrain (Quark Drive), Booster Energy is the universal trigger; one slot per Pokémon, one Booster Energy per team via Item Clause.

Paradox returns — the Reg I shift

The categorical change from Reg H to Reg I is small in rule text, large in metagame impact. Re-allowing Paradox Pokémon brought back the offensive engines Reg H had stripped.

Iron Hands — the Doubles wallbreaker returns

Iron Handsis the format's defining physical wallbreaker. 154 Atk + 90/120/120 bulk + Belly Drum + Drain Punch + Wild Charge + Booster Energy Atk activation. The combination produced one-shot KO threats Reg H could not field.

Flutter Mane — special speed control

Flutter Mane with 135 SpA + 135 Spe + Booster Energy Speed activation reaches 200+ Speed. Defining special wallbreaker / speed-control Pokémon — outspeeds nearly all non-Booster Pokémon and threatens Moonblast spread + Shadow Ball coverage.

Tera centralisation continues

With Paradox back, Tera is even more central than in Reg H. Most teams run Tera on a Paradox abuser — Tera Steel Iron Hands, Tera Fairy Flutter Mane, Tera Ground Iron Treads. The Tera flip neutralises the format's most common defensive answers.

Archetypes

Reg I archetypes restore Reg G's structural depth without the Restricted layer. Most teams run 1-2 Paradox Pokémon as offensive cornerstones, supported by Tailwind / Trick Room speed control and Fake Out support.

Hyper Offense

Iron Hands + Flutter Mane core

Iron Hands Belly Drum + Flutter Mane Specs Booster + Incineroar Fake Out + Tornadus Tailwind. Defining Reg I HO core.

Sun

Walking Wake / Gouging Fire

Torkoal Drought + Sun Paradox abusers (Roaring Moon Protosynthesis Speed, Walking Wake Specs Hydro Steam, Gouging Fire Sun-boosted Burning Bulwark).

Electric Terrain

Iron Treads / Iron Moth

Pawmot Electric Surge equivalent setup + Quark Drive Paradox abusers (Iron Treads Speed, Iron Moth Speed) + Booster Energy speed.

Trick Room

Iron Hands TR

Hatterene + slow Trick Room abusers. Iron Hands 50 Speed sits perfectly in TR bracket. Glastrier-equivalents (without Restricted, run Ursaluna-Bloodmoon).

Bulky Offense

Sinistcha / Dondozo Cores

Sinistcha Hospitality (passive heal to ally) + Dondozo Unaware swallow + Iron Hands or Flutter Mane offense.

Speed Control

Whimsicott / Tornadus Tailwind

Whimsicott Prankster Tailwind + offensive Doubles support. Tornadus-Therian Regenerator + Bleakwind Storm spread + Tailwind.

VGC team roles

Reg I's team roles inherit the standard VGC framework. The Booster Energy slot replaces the Restricted slot as the cornerstone offensive engine.

1. Booster Energy holderReplaces Restricted slot

One Paradox Pokémon channels Booster Energy as the team's offensive cornerstone. Common holders: Iron Hands (Atk boost), Flutter Mane (Speed boost), Iron Bundle (Speed), Roaring Moon (Speed), Iron Valiant (SpA or Speed).

2. Fake Out userFree turn / momentum

IncineroarIntimidate + Fake Out remains the format's primary Fake Out user.

3. Speed controlTailwind / Trick Room / Booster Energy

Tornadus Prankster Tailwind, Hatterene Trick Room, OR Booster Energy Speed Paradox (Flutter Mane / Iron Bundle outspeed unboosted Choice Scarf).

4. Spread moverHits both opponents at 75%

Reg I spread movers: Bleakwind Storm (Tornadus-T), Heat Wave, Earthquake (with allied immunity), Dazzling Gleam.

5. PivotU-turn / Volt Switch / Parting Shot

Tornadus-Therian Regenerator + U-turn, Incineroar Parting Shot, Iron Valiant Encore + offensive presence.

6. RedirectionFollow Me / Rage Powder

Indeedee-Female with Psychic Surge + Follow Me. Amoonguss Regenerator + Rage Powder + Spore.

7. Win conditionSetup sweeper / progressive cleric

Reg I wincons: Iron Hands Belly Drum, Flutter Mane Calm Mind, Roaring Moon Dragon Dance + Booster Speed, Volcarona Quiver Dance.

What makes Reg I different

Reg I is the bridge format between Reg H's narrowness and Reg G's power ceiling. Many players consider it the most balanced full-power SV VGC format.

Paradox

Re-allowed after Reg H ban

Restricted

Stays banned

↑↓

Power

Between Reg G and Reg H

  • Paradox returns — Iron Hands, Flutter Mane, Roaring Moon, Iron Bundle all back. The format's offensive depth is restored without the Calyrex-Shadow ceiling.
  • Booster Energy meta — most teams carry one Booster Energy holder. The item clause means only one Booster Energy per team, forcing the choice of which Paradox gets the boost.
  • Tera + Booster + Fake Out — three offensive levers per match. Most games hinge on which side commits which lever first.
  • Replaced by Reg M-A on Champions — Reg I ended in early 2026 when Pokémon Champions launched with its own Reg M-A format on a different platform.

How to get started

Reg I is now a frozen retro VGC format. Tournament archives are extensive; the meta is well-documented.

  1. Choose your Paradox Pokémon — Iron Hands and Flutter Mane are the format's most-played Booster Energy holders.
  2. Build the support core — Incineroar Fake Out + Tornadus Tailwind + redirection Pokémon (Indeedee-F or Amoonguss).
  3. Pick your Tera target — usually a Paradox Pokémon. Tera Steel Iron Hands, Tera Fairy Flutter Mane, Tera Ground Iron Treads are all defining choices.
  4. Copy a sample team from Worlds-equivalents — Reg I's tournament archive is well-documented.
  5. Ladder Pokémon Showdown — Reg I has an active retro VGC ladder.

Where to go from here

The above is the static reference for VGC 2025 Reg I. Live frozen-format data lives in the rest of Pokékipe.