Gen 2 — Singles · GSC11分で読了更新日: 4月 2026
Gen 2 — Singles · Smogon OU · GSC

Generation 2 OU (GSC) — Singles Format Reference

GSC OU is the franchise's most defensive metagame. The seven core walls — Snorlax, Skarmory, Tyranitar, Cloyster, Vaporeon, Zapdos, Marowak — appear on almost every team. Games run long, switches dominate over attacks, and matches frequently exceed 50 turns.

Cartridge

Gold / Silver / Crystal

Type

6v6 Singles

Status

Frozen tier · 25+ years played

Era

Defensive meta peak

A GSC game is rarely won by hitting harder than the opponent. It's won by switching better, stalling longer, and earning the chip damage that eventually breaks a wall.
The GSC OU structural fact

At a glance

GSC OU is a stripped-down format. No abilities (introduced Gen 3). No natures. No EVs (replaced by stat experience). Held items just arrived as a system. Every customisation lever later gens added — they don't exist yet here.

The result is structural simplicity that produced one of the franchise's most refined competitive formats. GSC OU has been actively played for over 25 years. Smogon Tour, Smogon Premier League, and the World Cup all run GSC OU continuously.

  • Format type6v6 Singles, all six brought to battle
  • MechanicsSteel + Dark types (intro), held items (intro), Special split (intro), no abilities
  • StatusFrozen — meta stable since Gen 3 succession
  • Where it's playedPokémon Showdown ladder + retro tournaments. Live tier page: /gsc/ou.
  • Sister formatsUbers (above), UU (below)

Format rules

GSC OU applies the standard Smogon Singles clauses (formalised in ADV but applied retroactively). The format is structurally simpler than later gens — fewer abilities to ban, no Megas to restrict.

ClauseEffect
Sleep ClauseOnly one opposing Pokémon may be put to sleep at a time.
Species ClauseEach team can only carry one of any given species.
Evasion ClauseEvasion-boosting moves are banned.
OHKO ClauseSheer Cold, Fissure, Horn Drill, Guillotine are banned.
Endless Battle ClauseBattle states that cannot end are forbidden.
Sleep Counter rulePersists across switches in Gen 2 (rule changed in Gen 5).
No abilitiesAbilities don't exist yet. No Mega Clause / Z-Move Clause needed.

Banlist

GSC OU's banlist is small. Few Gen 2 additions are banned outright; the format's competitive constraints come from the meta itself, not from ban-list policing.

Notable GSC OU bans

PokémonWhy it was banned
Mewtwo154 SpA + 130 Spe + universal coverage. Permanent Ubers from Gen 1 onward.
Lugia106/130/90/154/154/110 + Recover. Permanent Ubers.
Ho-Oh106/130/90/110/154/90 + Sacred Fire (Fire-type, 50% burn chance). Permanent Ubers.
CelebiInitially banned to Ubers in some sub-cycles for Calm Mind + Recover; eventually returned to OU.
MewUniversal coverage + 100 stats across the board. Permanent Ubers.
MarowakSuspect-tested for Thick Club + Earthquake wallbreaking. Stayed in OU due to 80 base Speed limiting its sweep potential.
CloysterSuspect-tested for Spikes + Explosion suicide-lead patterns. Stayed in OU; defining Spikes setter.

The seven walls

GSC OU is defined by its seven core defensive Pokémon. Almost every game features all seven, and the meta is structurally about which walls answer which threats — not about offensive ceilings.

SnorlaxMixed wall · CurseLax wincon

Snorlax: 160/110/65/65/110/30. Most-used Pokémon in GSC OU. Curse + Rest + Body Slam + Earthquake = slow setup wincon. Choice-Band-equivalent variants (no Choice Band yet) run Body Slam + Hyper Beam + Earthquake + Self-Destruct.

SkarmoryHazard setter · Phazer

Skarmory: 65/80/140/40/70/70. Spikes + Whirlwind + Drill Peck + Rest. The format's premier physical wall and hazard setter.

TyranitarWallbreaker · Pursuit trapper

Tyranitar: 100/134/110/95/100/61. Pre-Sand-Stream (the ability arrives in Gen 3). Crunch + Earthquake + Pursuit+ Rock Slide. The era's defining Pursuit trapper.

CloysterSpikes setter · Explosion lead

Cloyster: 50/95/180/85/45/70. Spikes + Explosion + Surf + Toxic. The format's primary suicide-lead Spikes setter.

VaporeonSpecial wall · Cleric

Vaporeon: 130/65/60/110/95/65. Surf + Roar + Rest + Sleep Talk / Wish (no Wish in Gen 2 yet — Gen 3 addition). Defining special wall — elite SpD bulk after the split made Vaporeon a near-unbreakable Water-type tank.

ZapdosSpecial pivot

Zapdos: 90/90/85/125/90/100. Thunder + Drill Peck + Hidden Power Ice + Rest / Sleep Talk. Defining Electric-type special wallbreaker; 100 base Speed sits on a key tier.

MarowakWallbreaker

Marowak: 60/80/110/50/80/45 + Thick Clubdoubles Atk to effective 380 base. Earthquake + Rock Slide + Hidden Power Bug + Swords Dance. The era's most-discussed offensive Pokémon — suspect-tested but stayed in OU.

SteelixPhysical wall (8th wall)

Steelix: 75/85/200/55/65/30. Iron Tail + Earthquake + Roar + Rest. Common 8th wall slot when teams swap out of Marowak or Cloyster.

Archetypes

GSC OU's archetypes lean defensive. Pure offense is harder to pull off than in later generations because Choice Band, Life Orb, and Mega Evolution don't exist yet. Most teams are balance or stall, with offensive cores supported by walls.

Aggressive

Hyper Offense

Six offensive Pokémon. Niche in GSC OU. Possible build: Cloyster Spikes + Explosion lead, Marowak Swords Dance, Tyranitar Dragon Dance, Heracross Megahorn, offensive support.

Balance

Snorlax + 5

Snorlax Curse + 5 supporting Pokémon. The most-played GSC OU build. Skarm-Bliss-equivalent core (Skarmory + special wall) anchors the defensive backbone.

Defensive

Stall

Six defensive Pokémon. Defining stall: Snorlax + Skarmory + Cloyster Spikes + Steelix + Vaporeon + Zapdos. Toxic + RestTalk + Spikes chip wins games over 50+ turns.

Specialty

CurseLax Bulk

Slow setup-wincon teams. SnorlaxCurse + Rest + Body Slam + Earthquake / Hidden Power Bug. The era's archetypal slow wincon.

Specialty

Belly Drum

Snorlax Belly Drum + Rest + Body Slam + Earthquake. Niche but uniquely powerful in GSC due to the lack of priority and revenge-killing options.

Specialty

Spikes Stack

Cloyster + Forretress double Spikes setter. Spikes deal 1/8 max HP per layer (single-layer in Gen 2, stacking arrives in Gen 3 — wait, stacking is from Gen 3 onward, so GSC has only 1 layer = 12.5%). Sustained chip via switching forces.

The seven team roles

The seven structural roles map onto GSC OU even though the framework was articulated later. Many roles are filled by the same wall — GSC roles compress more than later gens.

1. Hazard setterSpikes (single layer in Gen 2)

Defining setters: Cloyster (suicide lead Spikes + Explosion), Skarmory (Spikes + Whirlwind), Forretress (Spikes + Reversal).

2. Hazard controlRapid Spin (intro Gen 2)

Rapid Spin introduced in Gen 2. Defining spinners: Cloyster (Rapid Spin + Surf), Forretress(Sturdy + Rapid Spin). No spinblockers (Levitate doesn't exist yet — Gen 3 addition).

3. Speed controlParalysis dominant

Body Slam (30% paralysis) on most physical Pokémon is the format's primary speed control. Thunder Wave on Zapdos / Raikou. Choice Scarf / priority moves don't exist yet.

4. Status absorberHeal Bell / Aromatherapy

Defining cleric: Miltank (Heal Bell + Body Slam + Curse + Rest). Heal Bell+ Soft-Boiled / Wish (Wish is Gen 3) was the franchise's first universal cleric pattern.

5. PivotBaton Pass / U-turn (Gen 4+)

U-turn arrives in Gen 4. GSC pivots: Celebi Baton Pass + Recover, Espeon Baton Pass + setup.

6. WallbreakerNo Choice Band yet

Choice Band arrives in Gen 3. GSC wallbreakers run Life-Orb-equivalents (no LO yet either) — held items mostly Leftovers + healing berries. Snorlax, Marowak, Heracross use raw stats + STAB.

7. Win conditionSetup sweeper / Belly Drum / Curse

Defining wincons: Snorlax CurseLax / BellyLax, Marowak Swords Dance, SuicuneCalm Mind doesn't exist (Calm Mind is Gen 3 — Suicune in GSC runs Surf + Hidden Power Electric / Ice + Rest).

What makes GSC OU different

GSC OU is the franchise's most defensive metagame. Without abilities, Choice Band, Life Orb, or Megas, the offensive ceiling is structurally lower than every later format.

Steel + Dark intro

Type chart expansion

Abilities

Don't exist yet (Gen 3)

Choice Band

Doesn't exist yet (Gen 3)

  • No abilities — every Pokémon's competitive identity is determined by typing, stats, moveset, and held item alone. Defensive Pokémon don't fear ability-amplified offence.
  • Held items minimal — Leftovers is universal; Berry items are niche; the offensive item set (Choice Band, Life Orb) doesn't exist yet.
  • RestTalk dominant — Rest + Sleep Talk lets defensive Pokémon heal AND attack on the same turns. Defining stall pattern.
  • Pursuit trappingPursuit on Tyranitar / Houndoom doubled in power against switching targets. Trapping psychic-types and lat-twins (which arrive Gen 3).
  • Sleep counter persists — sleep-stalled Pokémon stay asleep across switches. Lovely Kiss, Spore, and Sleep Powder are correspondingly devastating.

How to get started

GSC OU has 25+ years of tournament archive. The format is well-documented and stable. Pokémon analyses are exhaustive.

  1. Read Smogon's GSC OU tier page — banlist locked, analyses final, decades of community wisdom.
  2. Build around Snorlax — most GSC OU teams revolve around Snorlax. CurseLax + Skarmory + special wall + Spikes setter is the canonical four-Pokémon spine.
  3. Add Tyranitar or a Steel/Special core — Tyranitar Pursuit trapper covers Psychic threats and Marowak Thick Club gives offense a high-Atk option.
  4. Copy a sample team — Smogon's vetted GSC OU samples are stable and well-documented.
  5. Ladder Pokémon Showdown — GSC OU has an active retro ladder. Tournament play continues via Smogon Tour and SPL.

Where to go from here

The above is the static reference for GSC OU. Live frozen-tier data lives in the rest of Pokékipe.

  • Live tier data/gsc/ou for GSC OU usage and Pokémon stats.
  • MechanicsGen 2 — Gold & Silver covers Steel/Dark types, the Special split, held items, and breeding.
  • Adjacent formatsADV OU covers the foundational era that succeeded GSC. RBY OU covers the original format.
  • Tournament historyTimeline tracks Smogon Tour and SPL GSC OU results.